Skills publicadas
Mostrando 12 de 403vision-to-mission
Transform a user's builder vision into a complete, executable GSD mission package. Use this skill whenever a user has described what they want to BUILD (a product, tool, feature, system, educational pack, or ecosystem component) and wants it structured for GSD execution. Triggers include: 'structure this for GSD', 'make this into a milestone', 'turn this vision into a mission', 'package this up fo
openstack-heat
OpenStack Heat orchestration service skill. Use when working with HOT templates, stack lifecycle management, auto-scaling groups, nested stacks, resource type registry, template validation, or infrastructure-as-code patterns within OpenStack. Covers deployment via Kolla-Ansible, template authoring, stack operations, and troubleshooting common orchestration failures.
platform-engineering
Provides platform engineering best practices for Internal Developer Platforms (IDPs), golden paths, service catalogs, and developer experience. Use when building developer platforms, configuring Backstage, designing self-service workflows, or when user mentions 'platform engineering', 'backstage', 'golden path', 'IDP', 'developer portal', 'service catalog', 'DevEx', 'platform team', 'self-service'
aminet-browser
Aminet search and browse: full-text search, category tree navigation, architecture filtering, package detail, and curated collections. Use when searching, browsing, or managing package collections.
creative-process
The creative process in art from idea to exhibition. Covers five phases of creative work (inspiration, incubation, exploration, execution, reflection), sketchbook practice, artist statements, critique methodology (formal and conceptual), portfolio development, and the studio as a working environment. Use when guiding students through project development, facilitating critique sessions, developing
sculpture-3d
Three-dimensional art and sculptural thinking for art education. Covers additive and subtractive sculptural processes, armature construction, modeling in clay, carving principles, casting and moldmaking, assemblage and found-object sculpture, installation art as expanded sculpture, and the conceptual transition from pictorial to spatial thinking. Use when working with three-dimensional media, anal
comparative-religion
Comparative religion as a scholarly discipline — cross-tradition analysis of doctrines, practices, and experiences without collapsing traditions into each other or ranking them against a normative standard. Covers the history of the discipline (from Max Muller through Eliade, Smart, Smith, and the contemporary critique), typologies (theism, monism, polytheism, non-theism), the dimensions framework
human-geography
Study of human activities, spatial patterns, and social processes on Earth's surface. Covers population and migration, cultural diffusion and landscapes, urbanization and city systems, economic geography and development, political geography and borders, and social/identity geographies. Use when reasoning about why people live where they do, how cultures spread, how cities grow, how economies are s
computational-thinking
Computational thinking as a problem-solving discipline independent of programming languages. Covers the four pillars (decomposition, pattern recognition, abstraction, algorithm design), computational problem-solving methodology (understand, decompose, generalize, formalize, verify), abstraction levels (from hardware through user interface), modeling and simulation, automata and formal languages (D
gsd-preflight
Use when GSD commands are failing or .planning/ artifacts look inconsistent. Run before any GSD execute-phase or verify-work attempt to catch cross-artifact mismatches early.
sport-education-pedagogy
Sport Education model and physical education pedagogy. Covers Siedentop's Sport Education model (seasons, affiliation, formal competition, record-keeping, festivity, culminating event), unit and lesson design for PE, grouping strategies, assessment frameworks, and the shift from "teaching activities" to "teaching sport as an authentic practice." Use when designing PE unit plans, transforming a tra
rca-classical-methods
Classical root cause analysis techniques for quality improvement and incident investigation. Covers 5 Whys (with Card's 2017 critique and boundary conditions), Ishikawa/fishbone diagrams, Fault Tree Analysis (FTA), Failure Modes and Effects Analysis (FMEA), Cause Mapping, and Doggett's method-selection framework. Use when investigating a failure, running a post-incident analysis, building a fishbo