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Tibsfox

Author in the catalog

Tibsfox

403 skills24,986 stars totalgithub.com/Tibsfox

Published skills

Showing 48 of 403

continuity-change

62

Analyzing patterns of continuity and change over time in historical contexts. Covers periodization (how and why we divide history into eras), identifying turning points, measuring rates of change, and recognizing long-term patterns and trends. Use when analyzing temporal structure in history, debating period boundaries, or assessing whether a moment represents genuine transformation or surface-lev

Design e Frontendby Tibsfox

oral-history

62

Historical argumentation, evidence-based writing, and oral history methods. Covers thesis development for historical arguments, evidence selection and deployment, counterargument construction and rebuttal, historical writing conventions, and the methodology of oral history as both source and practice. Use when constructing historical arguments, writing analytical essays, conducting oral history in

Design e Frontend#deployby Tibsfox

source-analysis

62

Primary and secondary source analysis for historical reasoning. Covers source classification, sourcing (author/context/purpose), corroboration across multiple sources, contextualization within time and place, and bias detection. Use when evaluating historical evidence, assessing source reliability, or constructing evidence-based historical arguments.

Design e Frontendby Tibsfox

digital-art

62

Digital art tools, techniques, and workflows for art education. Covers raster and vector workflows, digital painting, photo manipulation, generative and procedural art, 3D modeling and rendering, pixel art, the relationship between traditional skills and digital execution, and ethical considerations of AI-generated imagery. Use when working with digital tools, evaluating digital art, or bridging t

Design e Frontend#git#aiby Tibsfox

sculpture-3d

62

Three-dimensional art and sculptural thinking for art education. Covers additive and subtractive sculptural processes, armature construction, modeling in clay, carving principles, casting and moldmaking, assemblage and found-object sculpture, installation art as expanded sculpture, and the conceptual transition from pictorial to spatial thinking. Use when working with three-dimensional media, anal

Design e Frontendby Tibsfox

portable-schema-generator

62

Emit Postgres.sql and SQLite.sql from a single schema spec so tools work across both drivers without duplicating DDL by hand. Use when designing a schema that needs to support both shared Postgres deployments and zero-config SQLite. Reduces two-file sync burden to a single source edit.

Design e Frontend#sql#deployby Tibsfox

cartridge-forge

62

Use when the user asks to forge, scaffold, or author a new cartridge — content cartridge, department cartridge, or chipset bundle. Drives the cartridge-forge loop (scaffold → fill → gate checks → commit) via the skill-creator cartridge CLI.

Design e Frontendby Tibsfox

gsd-preflight

62

Use when GSD commands are failing or .planning/ artifacts look inconsistent. Run before any GSD execute-phase or verify-work attempt to catch cross-artifact mismatches early.

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gsd-migrate

62

Migrates existing projects to GSD structure without rewriting history. Activates when user mentions "migrate to GSD", "adopt GSD", "convert project", "brownfield GSD", or wants to add GSD to existing work.

Design e Frontendby Tibsfox

gsd-workflow

62

Use when the user asks "what should I work on", mentions GSD phases, ROADMAP, or .planning/ artifacts. Routes to the correct GSD command for the current project state.

Design e Frontendby Tibsfox

sustainable-household-pedagogy

62

Teaching home-economics skills as a durable practice across generations and capacity levels. Covers scaffolded task sequencing, the one-in-one-out rule, the apprenticeship model, learning by failure tolerance, family retros, the edible schoolyard framework, and the difference between teaching a recipe and teaching a kitchen. Use when designing a home-ec curriculum for children or adults, diagnosin

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time-and-motion-in-the-home

62

Applying motion study and time analysis to household work. Based directly on Lillian Gilbreth's *The Home-Maker and Her Job* and *Cheaper by the Dozen*, this skill covers the therblig-motion catalog, task decomposition, batch processing, parallelism, routine chart design, and the ergonomics of work surfaces. Use when diagnosing why a household is running out of time, designing a weekly routine, te

Design e Frontendby Tibsfox

decision-framework-invoker

62

Triggers for automatically invoking the decision-framework skill before irreversible or high-blast-radius operations. Use as a checkpoint: when a proposed action matches a trigger pattern, pause and run the appropriate framework (first-principles, inversion, decision matrix, second-order thinking) before proceeding. Prevents ad-hoc calls from becoming regret.

Design e Frontendby Tibsfox

historical-perspectives

62

Understanding and integrating multiple perspectives in historical analysis. Covers historical empathy (reconstructing how past actors understood their world), analyzing events from multiple viewpoints, constructing inclusive narratives that recover marginalized voices, and avoiding presentism (the imposition of contemporary values on past societies). Use when interpreting historical actors' motiva

Design e Frontendby Tibsfox

food-technique-fundamentals

62

The fifteen fundamental cooking techniques that together cover most home kitchen work. Organized by the transformation they perform (heat transfer, water management, emulsion, ferment, cut) rather than by cuisine. Covers knife work, sauté, sear, braise, roast, poach, boil, steam, grill, bake, stew, reduce, deglaze, emulsify, and pickle/ferment, each with the physics, the signal, the common failure

Design e Frontend#aiby Tibsfox

session-observatory-live

62

Conversational guide for using tools/session-retro/observe.mjs to capture friction, wins, corrections, decisions, gaps, tool-use, and checkpoints as they happen during a session. Use at session start (to kick off the log), at inflection points (to record events), and at session end (to archive and feed the retrospective generator).

Design e Frontendby Tibsfox

gsd-onboard

62

GSD tutorial and command reference. Use when user is new to GSD or asks about commands.

Design e Frontendby Tibsfox

causation-consequence

62

Causal reasoning in historical analysis. Covers distinguishing immediate from underlying causes, tracing chains of causation across time scales, identifying unintended consequences, and applying counterfactual reasoning to assess causal significance. Use when analyzing why historical events occurred, evaluating the relative weight of causes, or assessing whether outcomes were inevitable or conting

Design e Frontend#aiby Tibsfox

grammar-syntax

62

Grammar and syntactic structures across human languages -- word order typology (SVO, SOV, VSO, VOS, OVS, OSV), morphological systems (isolating, agglutinative, fusional, polysynthetic), agreement patterns (gender, number, case, person), phrase structure, clause embedding, and cross-linguistic universals. Covers constituent analysis, dependency vs. constituency grammars, grammatical relations (subj

Documentos#wordby Tibsfox

language-learning-strategies

62

Meta-cognitive and practical strategies for learning any language -- learner autonomy, goal setting, strategy taxonomy (Oxford's SILL framework), memory strategies, cognitive strategies (note-taking, summarizing, analyzing, reasoning), compensation strategies, metacognitive strategies (planning, monitoring, evaluating), affective strategies (managing anxiety, self-encouragement), social strategies

Design e Frontendby Tibsfox

celestial-coordinates

62

Celestial coordinate systems and sky positioning. Covers horizon (altitude-azimuth), equatorial (right ascension-declination), ecliptic, and galactic systems; epoch and precession; coordinate transformations; planisphere use; and practical sky-locating from any latitude and date. Use when locating objects, planning observations, converting catalog coordinates, or teaching the geometry of the sky.

Design e Frontendby Tibsfox

orbital-mechanics

62

Classical orbital mechanics from Kepler to Hohmann. Covers the six orbital elements, Kepler's three laws, vis-viva, orbit types (circular, elliptical, parabolic, hyperbolic), transfer orbits, gravity assists, the two-body problem, and practical methods for computing ephemerides. Use when reasoning about planet motion, spacecraft trajectories, comet orbits, exoplanet transits, or binary star dynami

DevOps e Infraby Tibsfox

witness-observer

62

PMU observation pattern for agent health monitoring. Runs patrol loops, detects stalled agents, sends nudges, and escalates persistent failures to the mayor. Never modifies agent work or resolves conflicts.

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gsd-trace

62

Traces decisions and requirements through GSD artifacts. Use when user asks "why did we...", "what happened to...", or mentions decision history.

Design e Frontendby Tibsfox

phonetics-phonology

62

Sound systems of human language -- phoneme inventories, the International Phonetic Alphabet, articulatory and acoustic phonetics, phonological rules, suprasegmental features (stress, tone, intonation), and ear training for non-native sound perception. Covers place and manner of articulation, voicing contrasts, vowel space, minimal pair analysis, allophonic variation, phonotactic constraints, conne

Design e Frontend#aiby Tibsfox

cosmological-observation

62

Observational cosmology from Hubble's law to the CMB. Covers redshift, Hubble expansion, the cosmological parameters, the cosmic microwave background, large-scale structure, galaxy rotation curves and dark matter, Type Ia SNe and dark energy, and the current state of Lambda-CDM. Use when reasoning about the large-scale universe, interpreting cosmological surveys, or teaching the Big Bang evidence

Design e Frontendby Tibsfox

stellar-spectroscopy

62

Stellar spectral analysis from first light to chemical abundance. Covers continuum emission and absorption, the OBAFGKM classification sequence, luminosity classes, line identification, Doppler shifts, curve-of-growth abundance analysis, and the astrophysical conclusions that follow from a spectrum. Use when classifying a star, measuring radial velocity, inferring composition or temperature, or te

Design e Frontendby Tibsfox

corporate-finance-basics

62

Corporate finance fundamentals for evaluating business decisions under cost, time, and risk constraints. Covers time value of money, net present value, internal rate of return, payback period, break-even analysis, cost-benefit analysis, debt vs equity, working capital, and the basic financial statements. Use when evaluating an investment, sizing a funding round, structuring a capital stack, or rea

Design e Frontend#ai#apiby Tibsfox

reliability-engineering-cloud

62

Reliability engineering for cloud systems — SLIs, SLOs, error budgets, SRE practices, runbooks, incident response, on-call rotation, blameless postmortems, chaos engineering, and the NASA Systems Engineering methodology (MCR/SRR/PDR/CDR/ORR phase gates, TAID verification, requirements tracing) adapted to cloud operations. Use when establishing SLOs for a new service, running an incident, writing a

DevOps e Infra#aiby Tibsfox

historiography

62

Schools of historical thought, methodology debates, and the philosophy of history. Covers the major historiographical traditions (Annales, Marxist, feminist, postcolonial, subaltern, world-systems), their methodological commitments, their contributions and limitations, and the enduring debates about objectivity, narrative, and the nature of historical knowledge. Use when evaluating how different h

Design e Frontendby Tibsfox

household-systems-design

62

Designing the household as an operating system. Covers room-function mapping, work-triangle analysis, storage topology, utility flow, and the Richards/Beecher lineage that treats the home as an engineered environment rather than a stage set. Use when planning a new kitchen, reorganizing a room, diagnosing friction in a daily routine, or teaching a learner to see the house as a system with inputs,

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nutrition-and-meal-planning

62

Household-scale nutrition planning that treats meals as a weekly system, not a series of independent decisions. Covers macronutrient balance, the plate method, weekly rotation, leftover architecture, pantry-to-plate translation, and the food-safety floor that every meal plan must meet. Use when building a weekly menu, adapting a diet to a new household member, planning for a week of predictable me

Design e Frontendby Tibsfox

creative-process

62

The creative process in art from idea to exhibition. Covers five phases of creative work (inspiration, incubation, exploration, execution, reflection), sketchbook practice, artist statements, critique methodology (formal and conceptual), portfolio development, and the studio as a working environment. Use when guiding students through project development, facilitating critique sessions, developing

Design e Frontendby Tibsfox

drawing-observation

62

Observational drawing and visual perception techniques for art education. Covers contour drawing, gesture drawing, negative space, proportion and measurement, value mapping, spatial depth cues, and the cognitive shift from symbolic to perceptual seeing. Use when teaching drawing fundamentals, analyzing observational accuracy, or developing visual literacy in any medium.

Design e Frontendby Tibsfox

analytical-methods

62

Spectroscopy, chromatography, titration, elemental analysis, X-ray crystallography, and mass spectrometry for chemical identification and quantitation. Covers UV-Vis and IR spectroscopy, NMR fundamentals, gas and liquid chromatography, gravimetric and volumetric analysis, diffraction methods, separation techniques, and quantitative error analysis. Use when identifying unknown substances, determini

Design e Frontendby Tibsfox

distributed-storage

62

Distributed storage systems design and operation for cloud platforms. Covers the GFS/HDFS block-and-master pattern, object storage (Swift/S3) with consistent hashing and eventual consistency, block storage semantics, replication vs erasure coding, the CAP theorem in practice, read-repair and anti-entropy, snapshot chains, and the GFS/BigTable/Spanner evolution. Use when designing a storage subsyst

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network-fundamentals-cloud

62

Networking fundamentals as they apply to cloud infrastructure — virtual networks, subnets, routers, NAT, floating IPs, security groups, VLAN/VXLAN segmentation, load balancing, SDN concepts, and how Neutron-style cloud networks sit on top of physical topology. Covers TCP behavior at scale, congestion control, tail latency, overlay networks, and the operational gotchas that come from network layeri

DevOps e Infra#aiby Tibsfox

programming-fundamentals

62

Core programming concepts from variables through recursion. Covers data types (integers, floats, strings, booleans, arrays, objects), variables and scope (lexical, dynamic, block, function, global), control flow (conditionals, loops, pattern matching), functions (parameters, return values, closures, higher-order functions), recursion (base cases, call stack, tail recursion, mutual recursion), type

Dados e Análise#aiby Tibsfox

accessibility-patterns

62

Provides web accessibility best practices for semantic HTML, ARIA, keyboard navigation, color contrast, and screen reader patterns. Use when building UI components, reviewing accessibility, or when user mentions 'a11y', 'accessibility', 'ARIA', 'screen reader', 'keyboard navigation', 'WCAG'.

Design e Frontendby Tibsfox

household-economics-and-budgeting

62

The household as an economic unit with income, expenses, savings, and debt. Covers the envelope method, fixed vs variable expenses, the 50-30-20 baseline, emergency reserves, the true cost of ownership, opportunity cost in household decisions, and the distinction between a budget and a spending plan. Use when building a household budget, diagnosing why a household is always over, planning a major

Design e Frontendby Tibsfox

art-history-movements

62

Major art movements and their historical context for art education. Covers 12 movements from the Renaissance to contemporary art, their defining characteristics, key artists, signature works, and the intellectual/social forces that produced them. Use when analyzing artworks in historical context, understanding stylistic lineages, identifying influences across periods, or connecting studio practice

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color-theory

62

Color theory principles for art education. Covers the three color properties (hue, saturation, value), color mixing systems (subtractive and additive), color relationships (complementary, analogous, triadic, split-complementary), color temperature, simultaneous contrast and the relativity of color perception, and practical palette construction. Use when analyzing color in artworks, planning color

Design e Frontendby Tibsfox

organizational-strategy

62

Organizational strategy and management theory for business decision-making. Covers objectives-based management, the knowledge-worker firm, decentralization, the five management tasks, strategy-as-practice, managerial roles, and the distinction between efficiency and effectiveness. Use when structuring an organization, setting objectives, allocating decision rights, or critiquing a strategy documen

Design e Frontendby Tibsfox

distributed-consensus

62

Distributed consensus algorithms and logical time for cloud and multi-node systems. Covers Lamport clocks, vector clocks, FLP impossibility, Paxos (basic, multi, fast), Raft, Viewstamped Replication, Byzantine fault tolerance basics, quorum reads/writes (N/R/W), leader election, and TLA+ specification style. Use when designing replicated state machines, picking a consensus protocol, reasoning abou

Design e Frontendby Tibsfox

microeconomics

62

Foundations of individual economic decision-making, market structures, and strategic interaction. Covers supply and demand analysis, price elasticity, consumer and producer surplus, market structures (perfect competition, monopoly, oligopoly, monopolistic competition), game theory (Nash equilibrium, dominant strategies, repeated games), and welfare economics. Use when analyzing individual markets,

Design e Frontendby Tibsfox

design-process

62

Engineering design cycle covering requirements elicitation, specifications writing, constraint identification, iterative prototyping, and design communication. Spans the full loop from problem definition through ideation, analysis, prototyping, testing, and redesign. Includes morphological charts, TRIZ, Pugh matrices, design reviews, and the distinction between functional and non-functional requir

Design e Frontend#ai#testby Tibsfox

prototyping-fabrication

62

CAD fundamentals, 3D printing (FDM/SLA/SLS), CNC machining, workshop skills, rapid prototyping methodology, and testing of physical prototypes. Covers fidelity levels, material selection for prototypes, dimensional tolerancing, assembly planning, and the iterate-test loop. Use when building prototypes, selecting fabrication methods, planning physical tests, or choosing between prototyping technolo

Design e Frontend#test#apiby Tibsfox

technical-communication

62

Technical writing, engineering specifications, reports, presentations, and documentation standards for engineering practice. Covers document types (requirements documents, test reports, design rationale, operations manuals), writing style, data visualization, engineering drawing standards, and oral presentation techniques. Use when writing engineering documents, presenting technical results, creat

Dados e Análise#testby Tibsfox

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