Phase 1: Identify Balance Domain
Determine the balance domain from $ARGUMENTS[0]:
- Combat → weapon/ability DPS, time-to-kill, damage type interactions
- Economy → resource faucets/sinks, acquisition rates, item pricing
- Progression → XP/power curves, dead zones, power spikes
- Loot → rarity distribution, pity timers, inventory pressure
- File path given → load that file directly and infer domain from content
If no argument, ask the user which system to check.
[Description truncada. Veja o README completo no GitHub.]