Blender Animation
Animate properties over time. Most animation is just keyframes — the trick is choosing the right interpolation and easing for the motion's character.
Decision tree
What kind of motion?
├── Object movement (translate / rotate / scale)
│ → Keyframe `location` / `rotation_euler` / `scale`
│ → Recipe 1, 2
│
├── Mechanical / constant speed (gears, conveyor belts, scrolling)
│ → Linear interpolation
│ → Recipe 3
│
├── Natural / organic (most things)
│ → Bezier i
[Description truncada. Veja o README completo no GitHub.]