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closed-surface-uv-coverage

Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, including caps and sidewalls, rather than relying on partial projections. Use when textures are incomplete or separate UV treatment is needed for different surfaces.

4stars
Updated last month

View on GitHub ↗License: MIT

How to add

/plugin marketplace add RobLe3/cc-blender-skill

The exact command may vary by repository. Check the README on GitHub.

For the skill author

Drop this on your repo README

Shows your skill is listed on Skillteca, generates a backlink and trackable traffic.

Listada na Skillteca
[![Listada na Skillteca](https://www.skillteca.com.br/api/badge/closed-surface-uv-coverage/svg)](https://www.skillteca.com.br/skills/closed-surface-uv-coverage?utm_source=badge&utm_medium=readme&utm_campaign=badge)

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