gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project. Covers Entity, Component, System, World, QueryBuilder, Relationship, Observer, CommandBuffer, SystemTimer. Use when the task involves ECS architecture: creating entities with components, defining component data classes (C_ prefix), writing game logic systems, querying entities by component comp
The exact command may vary by repository. Check the README on GitHub.
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