Headless Build
Compile-check a Godot project. Fastest feedback loop: "did my code parse?"
Run
GODOT_PATH=$(bash "${CLAUDE_SKILL_DIR}/../_read_config.sh" godot_path)
"${GODOT_PATH}" --headless --quit 2>&1
Run from the project root (where project.godot lives). Should exit within 30 seconds.
If it hangs, an autoload may block in _ready() — kill and report.
Filter output
Godot's output mixes script errors with engine noise. Only script errors matter.
Ignore these (
[Description truncada. Veja o README completo no GitHub.]