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input-mapper

Manage Godot input action mappings in project.godot. Use when adding input actions, changing key bindings, setting up controls for a new genre, or validating that all referenced actions exist. Called by project-scaffold (initial setup), workers (new mechanics), and the dispatching role (GDD changes requiring new inputs).

2stars
Updated 13 days ago

View on GitHub ↗License: NOASSERTION

How to add

/plugin marketplace add RandallLiuXin/GodotMaker

The exact command may vary by repository. Check the README on GitHub.

For the skill author

Drop this on your repo README

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