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level-design

Audit game level design systems and procedural generation -- BSP room subdivision, Wave Function Collapse tile placement, cellular automata cave generation, Perlin noise terrain, chunk stitching, seed determinism, difficulty scaling curves, pacing rhythm (tension/rest analysis), navigation mesh quality (A*, flow fields, off-mesh links), spawn point distribution and fairness, collectible placement,

4stars
Updated 13 days ago

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How to add

/plugin marketplace add tinh2/skills-hub-registry

The exact command may vary by repository. Check the README on GitHub.

For the skill author

Drop this on your repo README

Shows your skill is listed on Skillteca, generates a backlink and trackable traffic.

Listada na Skillteca
[![Listada na Skillteca](https://www.skillteca.com.br/api/badge/level-design/svg)](https://www.skillteca.com.br/skills/level-design?utm_source=badge&utm_medium=readme&utm_campaign=badge)

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