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libgdx-bullet-physics

Use when writing libGDX Java/Kotlin code involving 3D physics with the Bullet wrapper — btRigidBody, btDiscreteDynamicsWorld, collision shapes, ContactListener, raycasting, MotionState, or debug drawing. Use when debugging segfaults, native memory leaks, bodies not moving, or collision detection failures in the libGDX Bullet extension.

3stars
Updated 4 months ago

View on GitHub ↗License: MIT

How to add

/plugin marketplace add kyu-n/gdx-claude-skills

The exact command may vary by repository. Check the README on GitHub.

For the skill author

Drop this on your repo README

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