libGDX Math Utilities
Quick reference for com.badlogic.gdx.math.*. Covers vectors, matrices, quaternion, interpolation, intersection/collision, shapes, and math helpers.
CRITICAL: Vectors Mutate In Place
Almost every Vector2/Vector3 method mutates this and returns this for chaining. This is the #1 source of bugs.
Vector2 a = new Vector2(1, 2);
Vector2 b = new Vector2(3, 4);
a.add(b); // a is now (4, 6) — b unchanged
a.cpy().add(b); // returns new (4, 6
[Description truncada. Veja o README completo no GitHub.]