libGDX Scene2D UI
Reference for Stage, Table layout, Skin, widgets, input handling, Actions system, coordinate conversion, and Viewport integration.
Stage
A scene graph that manages Actors, handles input events, and owns an internal SpriteBatch. In each frame you must call act(delta) then draw().
// In create() or show():
Stage stage = new Stage(new FitViewport(800, 480));
Gdx.input.setInputProcessor(stage); // REQUIRED — without this, no UI input works
// In render():
Scr
[Description truncada. Veja o README completo no GitHub.]