libGDX ShaderProgram & GLSL
Quick reference for ShaderProgram, GLSL authoring, SpriteBatch/Mesh integration, and cross-platform shader compatibility. Covers GL ES 2.0 and GL ES 3.0 targeting.
ShaderProgram Basics
// Construction — from source strings or FileHandles
ShaderProgram shader = new ShaderProgram(vertexSrc, fragmentSrc);
ShaderProgram shader = new ShaderProgram(Gdx.files.internal("vert.glsl"),
Gdx.files.internal("frag.glsl"));
[Description truncada. Veja o README completo no GitHub.]