Source Part Segmentation
Use this before contour-to-mesh when a source image contains overlapping or touching designed parts.
The output is not “nice masks”; it is a source-of-truth part inventory that downstream geometry must obey.
Inputs
- source image, wireframe, decal, or texture atlas;
- optional manual seed manifest with named parts, polygons, seed points, rough rectangles, or HSV/color ranges;
- source manifest with structural/decorative/context classification and expected p
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