Unity Addressables
Overview
Addressables provides a system for loading assets by address, with automatic dependency management, memory tracking, and remote content delivery support.
When to Use
- Loading assets dynamically at runtime
- Managing asset memory lifecycle
- Implementing remote asset downloads
- Reducing build size with asset bundles
- Loading scenes asynchronously
Core Concepts
Asset References
// In inspector - reference to addressable asset
[Serializ
[Description truncada. Veja o README completo no GitHub.]