Procedural Generation -- Design Translation Patterns
Prerequisite skills:
unity-3d-math(noise math, spatial operations),unity-data-driven(ScriptableObject configs for generation parameters),unity-editor-tools(preview tooling, custom inspectors)
These patterns address the most common procedural generation failure: Claude generates procedural content with hardcoded algorithms and no designer control. The result works once but cannot be tuned, previewed, or constrained. Designe
[Description truncada. Veja o README completo no GitHub.]