Scene & Asset Management -- Decision Patterns
Prerequisite skills:
unity-foundations/references/prefabs-and-scenes.md(SceneManager API, additive loading),unity-async-patterns(Addressables handle lifecycle, async loading),unity-game-architecture(bootstrap patterns)
These patterns address the most common asset management failures: Claude hardcodes Resources.Load, ignores async loading, and does not account for memory lifecycle.
PATTERN: Scene Architecture Strategy
[Description truncada. Veja o README completo no GitHub.]