Explore skills
441 skills found
daily-standup
Cross-repo morning briefing -- recent commits, PR status, CI health, blockers, and suggested priorities for today. Use when: 'morning standup', 'what happened yesterday', 'daily briefing', 'repo status', 'what should I work on today', 'standup report', 'team update', 'cross-repo summary', 'CI health check'.
game-qa
Run a full game QA audit on Unity, Unreal, Godot, or web game projects. Finds null reference bugs, missing asset references, broken scene transitions, physics edge cases, input binding conflicts, save/load corruption risks, localization gaps, audio issues, and platform certification blockers. Use when you need to QA test a game, audit game code quality, find game bugs, check game certification com
stitch-explore
Generate design alternatives in Google Stitch with constraints. Tell Stitch what to improve about your UI and get back multiple variations — vibe-based, targeted, or constraint-locked. Use when: 'stitch explore', 'stitch redesign', 'stitch alternatives', 'improve design with stitch', 'stitch variations', 'make it look better with stitch'.
promote
Cross-project pattern detection — discovers recurring conventions, rework patterns, and pipeline patterns across all projects, de-duplicates against existing global conventions, and promotes validated patterns to ~/.claude/CLAUDE.md.
env-setup
Bootstrap a project from zero to working dev environment. Detects runtime versions, installs dependencies, creates .env from templates, starts Docker services, runs database migrations, and verifies build plus tests pass. Use when cloning a new repo, onboarding to a project, setting up local development, or troubleshooting a broken dev environment.
windsurf-spaces
Sets up and manages Windsurf Spaces for multi-agent workflows — discovers project context, creates properly-scoped Space configs, seeds shared context for agent sessions, and generates structured Devin handoff specs so cloud execution starts with complete, unambiguous requirements.
chaos
Chaos engineering analysis that maps every external dependency and I/O boundary, then generates tests for timeouts, connection failures, corrupt responses, disk errors, OOM, partial failures, and rate limiting. Runs the tests and reports which failures crash the app vs degrade gracefully. Use when hardening error handling, testing resilience before launch, finding missing timeouts or retries, vali
code-smell
Scan codebase for Martin Fowler's catalog of code smells: god classes, long methods, feature envy, data clumps, primitive obsession, shotgun surgery, message chains, and more. Reports each smell with file location, severity, and specific refactoring recommendation. Ranks worst files and builds a prioritized refactoring queue. Use when code feels messy, before a major refactor, to find maintainabil
arch-review
Architect-level story review with component reuse, domain consistency, data privacy, service architecture, and infrastructure checks. Design review before coding or implementation validation after.
migration-verify
Verify database migrations are safe before running them. Checks that migrations apply cleanly, reverse cleanly, preserve data integrity, are idempotent, and will not lock tables or cause downtime on large datasets. Supports Prisma, Knex, Alembic, Django, ActiveRecord, Flyway, TypeORM, Sequelize, and raw SQL. Use when you need to review migrations, check migration safety, validate schema changes, a
cfo-review
Conduct a CFO-perspective financial impact review of a codebase. Analyzes infrastructure costs and scaling projections, pricing model alignment with architecture, build-vs-buy economics, technical debt as financial liability, revenue system readiness, engineering burn rate efficiency, and compliance cost exposure. Produces a financial impact report with unit economics, cost projections at 10x/100x
multiplayer-review
Audit multiplayer netcode, online game networking, and real-time synchronization. Reviews client-server authority, lag compensation, client-side prediction, server reconciliation, entity interpolation, server rewind hit detection, tick rate tuning, delta compression, bandwidth budgets, matchmaking (ELO, Glicko-2, TrueSkill), lobby systems, reconnection flows, host migration, anti-cheat architectur