Explore skills
441 skills found
soc2
SOC 2 Type II readiness assessment against all five Trust Service Criteria. Evaluates Security controls (CC6/CC7 -- RBAC, access provisioning/removal, network segmentation, TLS enforcement, input validation, vulnerability management, incident detection and response), Availability controls (A1 -- capacity management, auto-scaling, backup frequency, disaster recovery, RTO/RPO, health checks, uptime
unit-test
Generate comprehensive unit tests with edge cases, error paths, and boundary values. Auto-detects test framework (Vitest, Jest, pytest, go test, flutter_test, RSpec, cargo test, JUnit), scans for untested functions by priority, adopts existing test conventions, generates tests with proper mocks, runs them, and self-heals failures in up to 3 iterations. Measures coverage before and after. Use when
design-color
Add strategic color to monochromatic or dull interfaces using oklch for perceptually uniform palettes. Generates harmonious color systems with automatic light/dark variants and accessible contrast ratios.
design-critique
Autonomous design effectiveness evaluation — visual hierarchy, information architecture, emotional resonance, and craft quality. Produces actionable feedback with specific before/after recommendations.
device-matrix
Configure device matrix testing across real phones, tablets, and emulators. Sets up Firebase Test Lab, AWS Device Farm, or BrowserStack with smart device selection covering flagships to budget phones, test sharding for parallel execution, flaky test quarantine, and cross-device performance benchmarking. Use when you need to test on multiple devices, validate across screen sizes, catch device-speci
e2e
Auto-detects any tech stack, generates and runs exhaustive end-to-end tests. Triggered by "end-to-end tests", "e2e tests", "integration tests", "test the whole app", "generate tests", "test coverage", "write e2e", "run e2e", "full test suite".
test-suite
Analyze and score test coverage across all testing dimensions -- unit, integration, E2E, load, visual regression, contract, and accessibility. Auto-detects tech stack and test infrastructure, runs existing coverage tools, identifies gaps by category, scores each on a 0-10 scale with weighted overall health, and produces a prioritized remediation plan routing to the right testing sub-skill. Use whe
design-onboard
Design or improve onboarding flows, empty states, and first-time experiences. Progressive disclosure over feature dumps. Contextual guidance over tutorials. Makes users successful in minutes.
design-animate
Add purposeful motion to interfaces using modern CSS — scroll-driven animations, view transitions, @starting-style, and GPU-accelerated transforms. Zero JS animation libraries needed. Supports web and Flutter. Use when: 'add animation', 'animate', 'add motion', 'transitions', 'scroll animation', 'page transitions', 'loading animation', 'micro-interactions'.
design-build
Build distinctive, production-grade interfaces with Ralph Wiggum velocity. Ships working code — web or mobile — with modern CSS, fluid typography, purposeful motion, and zero generic AI aesthetics. Use when: 'build UI', 'design this', 'create interface', 'make it look good', 'build screen', 'implement design', 'frontend build', 'design build'.
design-claude
HTML-first hi-fi design skill: interactive prototypes, slide decks, animation demos, design variant exploration, visual direction advising, and expert critique. Triggers: make a prototype, design demo, interactive prototype, HTML presentation, animation demo, design variants, hi-fi design, UI mockup, prototype, design exploration, make an HTML page, make a visualization, app prototype, iOS prototy
game-ux
Audit game user experience across HUD clarity, menu navigation, tutorial effectiveness, control responsiveness, camera systems, feedback loops, loading screens, and settings completeness. Detects game engine (Unity UGUI/UI Toolkit, Unreal UMG, Godot Control, web-based), maps all UI screens and input contexts, evaluates information hierarchy, visual noise, touch target sizes, menu depth, tutorial p