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AlterLab-IEU

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AlterLab-IEU

34 skills408 estrellas en totalgithub.com/AlterLab-IEU

Skills publicadas

game-creative-director

12

Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts. Triggers on: "vision", "pillars", "creative direction", "core fantasy", "tone", "aesthetic", "creative conflict". Do NOT invoke for mechanics design (use game-designer) or technical architecture (use game-technical-director). Part of the Alte

Design e Frontendpor AlterLab-IEU

game-narrative-director

12

Invoke when the user asks about story structure, branching narrative, dialogue systems, world-building, character design, environmental storytelling, ludonarrative coherence, writing for games, lore, theme, or character arcs. Triggers on: "story", "narrative", "dialogue", "lore", "world-building", "character arc", "branching", "ludonarrative". Do NOT invoke for creative vision (use game-creative-d

Design e Frontendpor AlterLab-IEU

game-economy-designer

12

Invoke when the user asks about game economy, currency design, monetization, virtual currency, inflation, sink/source balance, F2P economy, premium currency, loot boxes, season pass, battle pass economics, dual currency, or resource flow modeling. Triggers on: "economy", "currency", "monetization", "F2P", "premium", "loot box", "battle pass", "sink/source", "inflation", "resource flow". Do NOT inv

Design e Frontendpor AlterLab-IEU

game-ux-designer

12

Invoke when the user asks about game UI, onboarding, HUD design, controller navigation, player feedback, usability testing, colorblind modes, or game-specific UX patterns. Triggers on: "UI", "UX", "onboarding", "HUD", "controller nav", "usability", "colorblind", "player feedback", "menu design". Do NOT invoke for deep accessibility audits (use game-accessibility-specialist) or art style (use game-

Design e Frontend#testpor AlterLab-IEU

game-audio-director

12

Invoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio, SFX, sonic palette, dialogue systems, audio middleware, dynamic music, or sound bible creation. Triggers on: "sound design", "music", "audio", "SFX", "adaptive audio", "spatial audio", "sonic palette", "FMOD", "Wwise", "sound bible". Do NOT invoke for narrative dialogue writing (use game-n

Design e Frontendpor AlterLab-IEU

game-unreal-specialist

12

Invoke when the user works with Unreal Engine 5 or asks about C++/Blueprints, GAS, replication, Nanite, Lumen, CommonUI, Enhanced Input, or World Partition. Triggers on: "Unreal", "UE5", "Blueprint", "GAS", "Nanite", "Lumen", "CommonUI", "Enhanced Input", "World Partition", ".uproject". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Godot/Unity questions. Part of t

Design e Frontendpor AlterLab-IEU

game-brainstorm

12

Invoke when the user wants to brainstorm game ideas, explore concepts, run structured ideation, or develop a new game concept from scratch. Triggers on: "game idea", "brainstorm", "concept", "ideation", "what if", "game concept", "pitch". Do NOT invoke for reviewing existing designs (use game-design-review) or market analysis (use game-market-research). Part of the AlterLab GameForge collection.

Pesquisa e Web#aipor AlterLab-IEU

game-ci-pipeline

12

Invoke to set up CI/CD pipelines for game builds -- automated testing, build pipelines, and deployment to Steam, itch.io, or Epic. Triggers on: "CI", "CD", "pipeline", "automated build", "deploy", "Steam deploy", "itch.io butler", "GitHub Actions game", "build automation". Do NOT invoke for general code review (use game-code-review) or manual testing guidance (use game-qa-lead). Part of the AlterL

DevOps e Infra#github#gitpor AlterLab-IEU

game-art-director

12

Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards, color palette, or shape language. Triggers on: "art style", "visual", "style guide", "character design", "environment art", "asset pipeline", "color palette", "shape language". Do NOT invoke for UI/UX layout (use game-ux-designer) or creati

Design e Frontendpor AlterLab-IEU

game-producer

12

Invoke when the user asks about sprint planning, milestone tracking, scope management, risk assessment, scheduling, resource allocation, team velocity, or needs production coordination across the development team. Triggers on: "sprint", "milestone", "scope", "risk", "schedule", "resource", "velocity", "deadline", "crunch", "cut list". Do NOT invoke for creative vision (use game-creative-director)

DevOps e Infrapor AlterLab-IEU

game-accessibility-specialist

12

Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty options, motor accommodations, or one-handed mode. Triggers on: "accessibility", "inclusive design", "colorblind", "remappable controls", "screen reader", "EAA", "CVAA", "difficulty options", "motor accommodation", "one-handed". Do NOT invok

Design e Frontendpor AlterLab-IEU

game-designer

12

Invoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD authoring. Triggers on: "mechanics", "core loop", "balance", "progression", "reward", "onboarding", "game feel", "systems design", "GDD". Do NOT invoke for creative vision (use game-creative-director) or economy monetization (use game-econom

Design e Frontendpor AlterLab-IEU

game-qa-lead

12

Invoke when the user asks about testing strategy, bug tracking, playtest methodology, regression testing, release certification, QA automation, or bug triage. Triggers on: "testing", "bug", "QA", "regression", "certification", "playtest methodology", "test plan", "release gate". Do NOT invoke for usability testing (use game-ux-designer) or balance validation (use game-balance-check). Part of the A

Design e Frontend#testpor AlterLab-IEU

game-technical-director

12

Invoke when the user asks about game architecture, engine selection, performance budgets, technical debt, build pipeline, cross-platform, rendering pipeline, or CI/CD for games. Triggers on: "architecture", "engine selection", "performance budget", "tech debt", "build pipeline", "cross-platform", "rendering", "CI/CD". Do NOT invoke for creative vision (use game-creative-director) or engine-specifi

DevOps e Infrapor AlterLab-IEU

game-unity-specialist

12

Invoke when the user works with Unity or asks about C#, MonoBehaviour, DOTS/ECS, Shader Graph, Addressables, UI Toolkit, URP/HDRP, or ScriptableObjects. Triggers on: "Unity", "MonoBehaviour", "DOTS", "ECS", "Shader Graph", "Addressables", "UI Toolkit", "URP", "HDRP", "ScriptableObject", ".unity", ".cs". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Godot/Unreal qu

Design e Frontendpor AlterLab-IEU

game-code-review

12

Invoke when the user wants a game-specific code review, architecture check, or technical analysis of game code. Covers frame independence, hot path performance, state machine integrity, and resource lifecycle. Triggers on: "code review", "review my code", "check architecture", "game code quality". Do NOT invoke for design document review (use game-design-review) or general sprint planning (use gam

Documentospor AlterLab-IEU

game-godot-specialist

12

Invoke when the user works with Godot Engine or asks about GDScript, scene composition, signals, resources, shaders, GDExtension, physics, or Godot UI. Triggers on: "Godot", "GDScript", "scene tree", "signals", ".tscn", ".tres", "GDExtension", "project.godot". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Unity/Unreal questions (use the appropriate engine speciali

Design e Frontendpor AlterLab-IEU

game-gdd-author

12

Invoke for guided game design document authoring -- section-by-section GDD creation with validation, pillar alignment, and scope tier marking. Triggers on: "write GDD", "create GDD", "game design document", "document my game", "GDD authoring", "fill in GDD". Do NOT invoke for reviewing an existing GDD (use game-design-review) or designing specific game systems (use game-designer). Part of the Alte

Design e Frontendpor AlterLab-IEU

game-jam-mode

12

Invoke for game jam participation -- 48-72 hour compressed development workflow. Triggers on: "game jam", "jam mode", "Ludum Dare", "GMTK Jam", "Global Game Jam", "Brackeys Jam", "48 hours", "jam submission". Do NOT invoke for normal development timelines (use game-start). Part of the AlterLab GameForge collection.

DevOps e Infrapor AlterLab-IEU

game-market-research

12

Conduct market research for a game concept -- competitive landscape, market sizing, audience analysis, trend detection, and positioning strategy. Triggers on: "market research", "competitive analysis", "market sizing", "audience analysis", "is this game viable", "similar games", "market validation". Do NOT invoke for brainstorming ideas (use game-brainstorm) or economy monetization design (use gam

Pesquisa e Web#aipor AlterLab-IEU

game-launch

12

Invoke when the user is preparing for game release, needs a launch checklist, store submission guidance, go/no-go decision framework, or day-one patch planning. Covers Steam, itch.io, Epic, and console submission pipelines. Triggers on: "launch", "release", "store submission", "go/no-go", "day-one patch", "launch readiness". Do NOT invoke for sprint planning (use game-sprint-plan) or code review (

Design e Frontendpor AlterLab-IEU

game-design-review

12

Invoke when the user wants feedback on a game design document, GDD review, design evaluation, or consistency check on an existing design. Triggers on: "review my GDD", "design feedback", "evaluate design", "design document review", "GDD critique". Do NOT invoke for brainstorming new ideas (use game-brainstorm) or balance tuning (use game-balance-check). Part of the AlterLab GameForge collection.

Documentos#aipor AlterLab-IEU

game-team-orchestrator

12

Coordinate multiple agents on complex game development features using battle-tested spawn recipes. Triggers on: "multi-agent coordination", "team orchestration", "feature handoff", "cross-domain collaboration", or when a task spans multiple specialist domains (combat system, narrative feature, UI overhaul, performance pass, launch prep). Do NOT invoke for single-domain tasks -- route directly to t

Automação#ai#testpor AlterLab-IEU

game-playtest

12

Invoke when the user wants to plan, execute, or analyze a structured playtest session with behavioral observation. Covers protocol design, observer guides, and data synthesis. Triggers on: "playtest", "player feedback", "usability test", "observation session", "playtest analysis". Do NOT invoke for QA bug testing (use game-qa-lead) or balance tuning (use game-balance-check). Part of the AlterLab G

Design e Frontend#testpor AlterLab-IEU

game-sprint-plan

12

Invoke when the user needs to plan a development sprint, break down tasks, schedule game work, or organize a sprint with cross-discipline dependencies. Triggers on: "sprint plan", "task breakdown", "development planning", "scheduling", "sprint backlog". Do NOT invoke for scope evaluation (use game-scope-check) or retrospectives (use game-retrospective). Part of the AlterLab GameForge collection.

Produtividadepor AlterLab-IEU

game-start

12

Invoke when the user wants to start a new game project, set up project scaffolding, onboard into an existing codebase, or initialize GameForge session state. Triggers on: "start a game", "new game project", "set up project", "project onboarding", "initialize project". Do NOT invoke for brainstorming ideas (use game-brainstorm) or prototyping mechanics (use game-prototype). Part of the AlterLab Gam

DevOps e Infra#aipor AlterLab-IEU

game-balance-check

12

Utilice para validar el equilibrio del juego, ajustar sistemas económicos, analizar curvas de progresión, evaluar la escala de dificultad y verificar el ritmo de las recompensas, incluyendo simulación Monte Carlo y validación estadística.

Design e Frontend#aipor AlterLab-IEU

game-postmortem

12

Esta habilidad realiza post-mortems estructurados para analizar los resultados del proyecto, identificar lecciones y recopilar datos relevantes automáticamente. Se activa al finalizar un proyecto o por palabras clave específicas, excluyendo retrospectivas de sprint y revisiones de diseño.

Desenvolvimento#gitpor AlterLab-IEU

game-prototype

12

Invoque cuando el usuario quiera prototipar rápidamente una mecánica, probar una prueba de concepto, realizar desarrollo basado en hipótesis o validar una idea de juego antes de la producción completa.

Automação#ai#testpor AlterLab-IEU

game-scope-check

12

Evalúa el alcance del proyecto frente al cronograma y los recursos, siendo útil para gestionar la desviación del alcance, listas de características y restricciones de recursos. No la use para la planificación de sprints o el estado general del proyecto.

DevOps e Infra#aipor AlterLab-IEU

game-localization-manager

12

Esta habilidad maneja consultas relacionadas con localización, traducción, i18n, internacionalización, extracción de cadenas, adaptación cultural, texto RTL/CJK y preparación EFIGS. No la use para escritura narrativa o accesibilidad.

Escrita e Conteúdopor AlterLab-IEU

game-retrospective

12

Realiza un post-mortem de desarrollo de videojuegos, siguiendo la tradición de la GDC. Esta habilidad se activa con términos como "retrospectiva" o "lecciones aprendidas", pero no para revisión de documentos de diseño o pruebas de juego.

Desenvolvimento#testpor AlterLab-IEU

game-reverse-document

12

Genera documentación a partir de código o prototipos existentes, activado por frases como 'documentar esto' o 'generar docs del código'. No lo use para nuevos documentos de diseño desde cero.

Escrita e Conteúdo#aipor AlterLab-IEU

game-analytics-setup

12

Invocar cuando el usuario necesite configurar análisis, definir eventos de telemetría, establecer KPIs, construir paneles, configurar pruebas A/B o implementar capacidades de diseño basado en datos.

Dados e Análise#testpor AlterLab-IEU

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