Skills publicadas
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Summarize all changes Claude Code made during this conversation.
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Smart implementation — read a plan, execute step by step with auto-compilation, subagent dispatch for large tasks, and checkpoint-based resume.
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Author Unity EditMode, PlayMode, or regression tests for the current change without conflating that with test execution.
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Compare the current branch against develop and generate two review documents: architecture change diagram + PR review checklist.
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Send a design document to a Claude subagent for review, then revise the document based on findings. Automatically loops until no critical issues remain or 5 rounds are complete.
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Run Unity unit/integration tests and check for runtime errors.
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Scan the repo for scattered documentation files, analyze organization issues, and output cleanup recommendations. Analysis only — no changes made.
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Explain the architecture and logic of a specified module or design in plain, approachable language.
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Group the current branch's commit history into semantic phases along a timeline, and generate two review documents: architecture evolution + code review.
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Deep code review via Claude subagent — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.
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Cross-model code review via Codex CLI — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.
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Batch commit all uncommitted changes and push to the remote repository.
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Analyze .asmdef dependency relationships — Mermaid graph + dependency matrix + issue detection.
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Explain technical concepts using everyday analogies that a grandma or 5-year-old could understand.
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Review changes from the most recent interaction (skills, configs, settings, and other lightweight changes) for quality and consistency.
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Search GitHub, Stack Overflow, and technical blogs for solutions to a technical implementation problem. Returns a comparative analysis with a recommendation. Use when facing a technical decision, choosing a library, or looking for proven patterns in similar projects.
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Send a design document to Codex CLI for review, then revise the document based on the findings. Automatically loops until no critical issues remain or 5 rounds are completed.
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Search for how other games solve a specific design problem — game loops, mechanics, systems, progression, economy. Returns a comparison of 2-4 reference games with what to borrow. Use when designing a new feature, exploring game mechanics, or looking for design inspiration before writing a design doc.
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Write a game design document from a one-liner, rough draft, or feature discussion. Outputs a structured design doc ready for /qq:plan. Use when starting a new feature, fleshing out a game idea, or documenting a design before implementation.
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Compare design documents against actual code/config, find inconsistencies, and output a prioritized attention list.
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Review a game design document from an implementer's perspective — check self-consistency, playability, buildability, and codebase gaps. Use after writing a design doc, or when you want to validate an existing design against the current codebase.
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Generate a technical implementation plan from a game design document or a brief description. Outputs architecture, interfaces, ordered steps with file paths.
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Composite command: run /qq:brief and /qq:timeline in parallel, generating a complete PR review package.
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Entry point — detect where you are in the dev workflow and guide you to the right next step.
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Verificación rápida de mejores prácticas de Unity — ejecútela después de editar archivos C# para detectar antipatrones, problemas de rendimiento y problemas de seguridad en tiempo de ejecución.
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Descomponga una visión de juego de alto nivel (pilares + reglas + referencias) en épicas ejecutables, y luego orqueste el pipeline qq completo para cada una. Utilice al iniciar un nuevo proyecto, arrancar un prototipo desde una propuesta, o dividir una gran iniciativa en flujos de trabajo paralelos.
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