Animation Review
Post-implementation reviewer for Godot animation code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After animation-related code is written or modified. Look for:
- Animation nodes (AnimationPlayer, AnimationTree, AnimatedSprite2D)
- AnimationTree state machine control (
travel(),start(),active) - SpriteFrames or Animation resource manipulation at runtime
callback_mode_processsettings- Pool/spawn lifecycle involving animated
[Description truncada. Veja o README completo no GitHub.]