Animation Shader Skill
Domain knowledge reference for animation-style shaders (Toon Shaders). Contains preset styles, feature lists, and reference mappings for popular shader libraries.
[!NOTE] This skill contains domain knowledge only, not a workflow. Pair it with a workflow skill (e.g., OpenSpec, SpecKit) or an agent's plan mode for structured design flow.
Usage Modes
With Workflow Skill (Recommended)
When used with a workflow skill (e.g., OpenSpec, SpecKit) or in the plan mode of an agent, this skill serves as a domain knowledge plugin:
- During requirements/spec phases: Use the Presents section to identify the target style and map user requests to concrete feature sets
- During design/planning phases: Use the Feature List to look up all relevant
references/documents for each feature - Key rule: For each identified feature, read ALL reference files listed — do not select just one
Knowledge Mode (Query)
When user requests to query knowledge for animation shaders, this skill provides preset styles and feature-to-reference mappings based on the task.
Presents
Use these presets when the user is unsure about specific features or wants a quick starting point for a specific style.
1. Basic Anime
- Description: The standard, clean anime look. Efficient, readable, and widely used.
- Features: Base Color / Main Texture, 3-Tone Shading (Double Shade), Outline (Inverted Hull).
- Use Case: General avatars, NPCs, standard anime characters, performance-critical scenes.
2. Advanced Illustration
- Description: A high-quality, detailed look with rich lighting, material definition, and depth.
- Features: Base Color / Main Texture, Layered Textures, 3-Tone Shading (Double Shade), Alpha Mask,Outline (Inverted Hull), Rim Light, MatCap (Material Capture), Specular / HighColor, Shadow Ramp.
- Use Case: Main characters, close-ups, high-fidelity VRChat avatars, cinematic cutscenes.
3. Stylized Sketch
- Description: Mimics hand-drawn art, manga, or pencil sketches with a rougher, artistic feel.
- Features: Color Adjustments (Desaturated), Sketchy Outline, Hatching, Halftone Overlay, Sketch / Paper Overlay.
- Use Case: Flashbacks, artistic indie games, unique aesthetic styles, manga adaptations.
4. Cyber / VFX
- Description: High-tech, glowing, and dynamic style with motion and reactivity.
- Features: Base Color / Main Texture (Dark), Emission / Glow, AudioLink, Dissolve, Vertex Manipulation (Glitch), Rim Light.
- Use Case: Sci-fi characters, powered-up states, music visualizers, holographic effects.
5. Semi-Realistic Toon
- Description: Blends anime aesthetics with realistic material properties for a modern, high-fidelity look.
- Features: PBR (Metallic/Smoothness), Normal Map, Shadow Ramp, Subsurface Scattering (SSS), Outline (Inverted Hull).
- Use Case: Modern action RPGs, high-end cinematic characters, "Genshin-like" but more detailed.
6. Retro 90s Anime
- Description: Recreates the look of classic cel animation from the 90s.
- Features: Color Adjustments (High Saturation, Posterization), 3-Tone Shading (Double Shade), Outline (Inverted Hull), Film Grain.
- Use Case: Nostalgic projects, retro-style games, lo-fi aesthetics.
7. Oil Painting / Artistic
- Description: Simulates traditional media like oil painting or watercolor.
- Features: Brush Stroke Textures, Distorted UVs, Sketch / Paper Overlay, Smudged Shadows, Sketchy Outline.
- Use Case: Storybook visuals, artistic showcases, dream sequences.
8. Flat Pop Art
- Description: A bold, graphic style with minimal shading and vibrant colors.
- Features: Base Color / Main Texture (Unlit), Outline (Inverted Hull), Halftone Overlay, Stencil Patterns.
- Use Case: UI characters, music videos, stylized indie games.
Feature List
A comprehensive list of features available across the supported shaders, organized by category.
1. Core Shading & Coloring
- Base Color / Main Texture: The primary color and texture of the model. (All)
references/lilToon/Details/01_Base_Main.mdreferences/PoiyomiShaders/Details/01_Base_Main.mdreferences/ToonShadingCollection/Details/03_Diffuse.md
- Color Adjustments: Adjusts Hue, Saturation, Brightness, or applies Posterization to the final color. (Poiyomi, SToon, lilToon)
references/lilToon/Details/01_Base_Main.mdreferences/PoiyomiShaders/Details/01_Base_Main.md
- 3-Tone Shading (Double Shade): Defines shadows using two distinct shades (1st and 2nd) for a traditional anime look. (lilToon, Poiyomi, UTS2)
references/lilToon/Details/02_Lighting_Shadows.mdreferences/PoiyomiShaders/Details/02_Lighting_Shadows.mdreferences/UnityChanToonShaderVer2/Details/01_DoubleShade.mdreferences/ToonShadingCollection/Details/09_Lighting_Shadows.md
- Shadow Ramp: Uses a gradient texture to control the falloff and color of shadows, allowing for soft or stylized transitions. (SToon, Poiyomi, RToon)
references/PoiyomiShaders/Details/02_Lighting_Shadows.md
- Shadow Texture (ShadowT): Applies a pattern (like hatching or halftone) specifically within the shadowed areas. (RToon, SToon)
references/RToon/Details/02_ShadowT.md
- Shading Grade Map: Controls the shadow threshold per-pixel using a grayscale map, allowing for organic shadow shapes. (UTS2)
references/UnityChanToonShaderVer2/Details/02_ShadingGradeMap.md
- Position Maps: Fixes shadows to specific areas (e.g., under the chin) regardless of lighting direction. (UTS2)
references/UnityChanToonShaderVer2/Details/01_DoubleShade.md
- Ambient Occlusion (AO): Adds soft shadows in crevices and corners to increase depth. (Poiyomi, SToon, lilToon)
references/lilToon/Details/02_Lighting_Shadows.mdreferences/PoiyomiShaders/Details/02_Lighting_Shadows.md
- Cell Shading / Hard Shading: Uses hard cutoffs for shadows to create a cel-shaded look. (RToon, SToon)
references/RToon/Details/01_Core_Shading.mdreferences/SToon/Details/01_Core_Shading.md
- Diffuse Warp: Distorts the shading terminator for irregular, hand-drawn shadow edges. (SToon)
references/SToon/Details/05_Artistic_Controls.md
- Normal Map: Adds surface detail and depth without changing geometry. (All)
references/PoiyomiShaders/Details/01_Base_Main.md
- Detail Maps: Adds high-frequency surface details using secondary textures. (Poiyomi, lilToon)
references/PoiyomiShaders/Details/02_Lighting_Shadows.md
- Layered Textures: Allows stacking multiple texture layers with blending modes for complex surface details. (lilToon, Poiyomi)
references/lilToon/Details/01_Base_Main.md
- Decals: Applies sticker-like textures on top of the main surface with independent transforms. (Poiyomi, lilToon)
references/lilToon/Details/01_Base_Main.md
- Alpha Mask: Controls transparency or restricts features to specific areas using a mask texture. (lilToon, Poiyomi)
references/lilToon/Details/01_Base_Main.md
- RGB Masking: Re-colors specific parts of the mesh using RGBA masks. (Poiyomi)
references/PoiyomiShaders/Details/01_Base_Main.md
- Triplanar Mapping: Applies textures based on world space, useful for models without proper UVs. (RToon, SToon)
references/RToon/Details/06_Advanced_Features.md
2. Surface & Reflections
- Specular / HighColor: Adds stylized highlights to the surface, often with masking or cartoon shapes. (All)
references/lilToon/Details/03_Surface_Reflections.mdreferences/PoiyomiShaders/Details/03_Surface_Reflections.mdreferences/ToonShadingCollection/Details/04_Specular.md- `references/SToon/Details/0