Audio Review
Post-implementation reviewer for Godot audio code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After audio-related code is written or modified. Look for:
- Audio player nodes (AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D)
- AudioServer bus manipulation (
add_bus,remove_bus,add_bus_effect,remove_bus_effect) preload()of.oggor.mp3filesfinishedsignal connections orawait .finishedon audio players
[Description truncada. Veja o README completo no GitHub.]