Game Design Principles
🧠 MCP Tool Available: Use Sequential Thinking for complex problem-solving in this domain. Break down decisions, debug chains, or design processes into structured reasoning steps.
Design thinking for engaging games.
1. Core Loop Design
The 30-Second Test
Every game needs a fun 30-second loop:
1. ACTION → Player does something
2. FEEDBACK → Game responds
3. REWARD → Player feels good
4. REPEAT
Loop Examples
| Genre | Core Loop | |
[Description truncada. Veja o README completo no GitHub.]