gdUnit4 Test Driver
$ARGUMENTS
1. Locate the Godot executable
Read the path from the project's config file. This avoids hardcoding paths that differ per machine.
# From a skill script:
GODOT=$(bash "${CLAUDE_SKILL_DIR}/../_read_config.sh" godot_path)
# Or parse directly — .claude/godotmaker.yaml contains:
# godot_path: "C:/path/to/Godot.exe"
# Fall back to "godot" if config is missing.
2. Run tests
The CLI runner across all supported versions (v4.x, v5.x, v6.x) is `a
[Description truncada. Veja o README completo no GitHub.]