Physics Review
Post-implementation reviewer for Godot physics code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After physics-related code is written or modified. Look for:
- Physics body nodes (StaticBody2D, RigidBody2D, CharacterBody2D, Area2D)
- Collision layer/mask assignments
- Physics callbacks (
body_entered,body_exited,area_entered,area_exited) _physics_process()with velocity/damping logic- Objects spawned near Area2D
Review
[Description truncada. Veja o README completo no GitHub.]