Rust Systems
Ownership and Borrowing
fn process_data(data: &[u8]) -> Vec<u8> {
data.iter().map(|b| b.wrapping_add(1)).collect()
}
fn modify_in_place(data: &mut Vec<u8>) {
data.retain(|b| *b != 0);
data.sort_unstable();
}
fn take_ownership(data: Vec<u8>) -> Vec<u8> {
let mut result = data;
result.push(0xFF);
result
}
fn main() {
let data = vec![1, 2, 3, 0, 4];
let processed = process_data(&data); // borrow: data still usable
let mut owned
[Description truncada. Veja o README completo no GitHub.]