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threejs-postprocessing
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
temporal-golang-pro
Use when building durable distributed systems with Temporal Go SDK. Covers deterministic workflow rules, mTLS worker configs, and advanced patterns.
test-driven-development
Use when implementing any feature or bugfix, before writing implementation code
test-fixing
Systematically identify and fix all failing tests using smart grouping strategies. Use when explicitly asks to fix tests (\"fix these tests\", \"make tests pass\"), reports test failures (\"tests are failing\", \"test suite is broken\"), or completes implementation and wants tests passing.
threejs-geometry
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
threejs-loaders
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
threejs-shaders
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
tokenwise
Measurement-driven model router for Claude Code. Routes Haiku/Sonnet/Opus per task class, logs every routed task with real $ numbers, and A/B tests cheaper tiers before you trust the savings.
turborepo-caching
Configure Turborepo for efficient monorepo builds with local and remote caching. Use when setting up Turborepo, optimizing build pipelines, or implementing distributed caching.
temporal-python-pro
Master Temporal workflow orchestration with Python SDK. Implements durable workflows, saga patterns, and distributed transactions. Covers async/await, testing strategies, and production deployment.
threejs-animation
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
threejs-interaction
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.