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agentskill-expertise

Agent Skill design knowledge base — mechanisms, philosophy, patterns, pitfalls. Use when: designing new skills, reviewing skill quality, or deciding whether something should be a skill.

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Atualizado há 6 meses

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AgentSkill Expertise - Agent Skill Knowledge System

Overview

The complete knowledge system for Agent Skills. Not a how-to guide (that's what official docs are for) — this focuses on three things: why Skills are designed the way they are, what good design looks like, and where the common pitfalls are.

Any work involving Skills — creating, adjusting, reviewing, splitting, merging — should use this as the decision framework.

Core Understanding: What a Skill Actually Is

Three Levels of Understanding

| Level | Understanding | What You Can Do | Common Issue | |-------|--------------|-----------------|--------------| | Surface | "Skills are a way to make AI remember instructions" | Write syntactically correct Skills | Treats Skills as fancy System Prompts | | Mechanical | "Skills implement Progressive Disclosure" | Understands trigger mechanism and load flow | Technically correct but poorly designed | | Essential | "Skills externalize knowledge into a format that AI can actively discover and load on demand" | Design Skills that actually work | — |

Key Insights

  • Not a rule set: A single value covers a wide range of rules. Give principles, not rules.
  • Not a prompt wrapper: Skills have a metadata pre-loading mechanism — they're in context before conversation starts. Fundamentally different from prompts.
  • Not a tool feature: It's a standardized format for knowledge management. Write once, works across platforms, and the accumulated knowledge only grows in value.
  • Official positioning: "Domain Expertise" — not instructions, not workflows, but knowledge.

Underlying Mechanisms

Progressive Disclosure

Level 1: metadata (name + description, ~100 tokens)
         → Present from session start, always in context
         → The only thing AI uses to decide whether to load a Skill

Level 2: SKILL.md full content (<5k tokens)
         → Loaded only when AI judges it relevant

Level 3+: references/, scripts/, assets/
         → Loaded only when more detail is needed

State Difference at Conversation Start

| | Traditional Approach | Skill Architecture | |--|---------------------|-------------------| | When conversation starts | AI starts with an empty slate | AI has already loaded all Skill metadata | | What the user needs to do | Copy-paste every time / write "remember to read X" / stuff everything into CLAUDE.md | Nothing | | Principle | Not mentioned = not known | Before the conversation starts, AI is already prepared |

This is the fundamental difference — not what happens during the conversation, but that the state is already different before it begins.

The Description Mechanism

  • AI uses semantic matching to decide whether to load, not keyword comparison
  • Description is the only content read at Level 1
  • The system enforces a 15,000 character budget for the <available_skills> block (shared across all Skills)

Known bias: AI will err on the side of not triggering rather than over-triggering. A conservative description = a Skill that effectively doesn't exist.

Anthropic skill-creator:
"Currently Claude has a tendency to 'undertrigger' skills — to not use them when they'd be useful. To combat this, please make the skill descriptions a little bit 'pushy'."

Writing principles:

  • ❌ Feature-oriented: "This is a writing skill" → Too vague, AI will skip it
  • ✅ Situation-oriented: "Trigger when conclusion-first, scannable, professional-tone technical writing is needed" → Clear trigger condition
  • ✅ Explicitly enumerate trigger scenarios: "even if they don't explicitly ask for X" → Reduces missed triggers
  • ✅ Include update triggers: "AI should proactively update when: X happens → update Y" → AI knows when to iterate

Less Is More

"Find the smallest set of high-signal tokens that maximize likelihood of desired outcome."
— Anthropic official
"The biggest performance gains didn't come from adding complex RAG pipelines. The gains came from removing things."
— Manus team (100+ tools causes Context Confusion — AI hallucinates parameters or calls the wrong tool)
"Keep the prompt lean. Remove things that aren't pulling their weight."
— Anthropic skill-creator

Conclusion: The design principle for Skills is lean, chunked, and loaded on demand. Every instruction should pull its weight — if it can't justify its existence, remove it.

Design Principles

Principle 1: Give Principles, Not Rules

| Approach | Example | Result | |----------|---------|--------| | Rule | "Don't use words like 'explosive' or 'shocking'" | AI finds another way to write it; the anxiety-inducing tone remains | | Principle | "I don't want the writing to feel anxious" | AI understands the why, automatically avoids all anxiety-inducing patterns | | Deeper | "Be straightforward and factual" (underlying value) | One value covers a wide range of rules |

Anthropic skill-creator:
"Try hard to explain the why behind everything you're asking the model to do. Today's LLMs are smart. They have good theory of mind and when given a good harness can go beyond rote instructions and really make things happen... If you find yourself writing ALWAYS or NEVER in all caps, that's a yellow flag — reframe and explain the reasoning."

Instant diagnostic: Writing ALWAYS / NEVER in all caps? Stop. Step back and ask "what outcome do I want? Why?" Write the why instead of the imperative.

Diagnostic test: If your SKILL.md has 50+ specific rules, they can probably be distilled into a few principles.

Principle 2: Passive Loading > Active Guidance

Writing a long list of "remember to read X" and "remember to read Y" in CLAUDE.md means if you forget to write it, it won't be read — and CLAUDE.md keeps growing. Better approach: turn it into a Skill, let metadata pre-load naturally — AI automatically judges when it's needed and loads on demand.

Application: Any "remember to read X" need should be considered for conversion into Skill references.

Principle 3: Design Method > Copying Templates

  • Other people's Skills solve other people's problems — copying them wholesale may not fit you
  • Correct approach: start from your own collaboration pain points, use the five-stage design process

Principle 4: Split First, Merge Later

  • When uncertain about granularity, create a separate Skill for each scenario first
  • As you work, if you discover overlapping core principles → merge into one Skill with situation-based branching
  • Don't try to figure out the "optimal granularity" upfront

Principle 5: Protocol and Persona Separation

When building an AI assistant, "how to behave" and "who it is" should be two independent Skills:

CLAUDE.md (lean, only the entry point)
└── "Before responding, invoke /agent-protocols"

.claude/skills/
├── agent-protocols/  ← how to behave (protocols)
│   ├── SKILL.md (description: "Required reading at session start...")
│   └── references/ (startup.md, memory.md, safety.md)
└── persona/          ← who it is (persona) ← can be copied wholesale to other projects
    ├── SKILL.md
    └── references/ (soul.md, identity.md)

Benefits: lean CLAUDE.md, portable persona, protocols and persona can be flexibly combined.

Design Process: Five Stages

| Stage | Core Question | Right Approach | Common Mistake | |-------|--------------|----------------|----------------| | 1. Empathize | When does AI lose its way? | Start from "collaboration pain points" | Start from "what I want" | | 2. Define | What problem does this Skill solve? | Clear, measurable design goal | Vague wish | | 3. Ideate | How to write metadata and principles? | Generate 3+ options, then pick the best | Accept the first idea | | 4. Prototype | Does the MV Skill work? | Minimum viable version, test first then iterate | Perfectionism | | 5. Test | Found? Understood? Solved? | Validate all three design assumptions | Only ask "are there bugs?" |

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