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audio-review

Reviews Godot Audio implementation for known pitfalls. Triggers AFTER implementation, when code involves AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioServer, AudioBus, AudioEffect, AudioStream, or .finished signal on audio players. Do NOT use this skill for planning or teaching — only for post-implementation review.

365estrelas
Atualizado há 4 meses

Ver no GitHub ↗ Licença: NOASSERTION

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/plugin marketplace add RandallLiuXin/GodotMaker

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Ler descrição completa

Audio Review

Post-implementation reviewer for Godot audio code. Checks against known gotchas that LLMs consistently get wrong.

When to trigger

After audio-related code is written or modified. Look for:

  • Audio player nodes (AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D)
  • AudioServer bus manipulation (add_bus, remove_bus, add_bus_effect, remove_bus_effect)
  • preload() of .ogg or .mp3 files
  • finished signal connections or await .finished on audio players

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[Description truncada. Veja o README completo no GitHub.]

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