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automation-shape-routing

Front door for agent automation: route to the right builder.

393estrelas
Atualizado há 4 meses

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Ler descrição completa

$automation-shape-routing — Orchestration vs NTM vs Skill

The trap this kills: "I built a lot of skills; they should become
orchestration scripts." Mostly false. Most orchestration-looking skills are
either long-lived/human-attachable (stay NTM) or hard-sequential (stay skills).
The win is the routing rule, not a migration project.

The three shapes

| Shape | What it is | Mechanism | |---|---|---| | Orchestration | Deterministic, reproducible fan-out / pipeline / loop over sub-agents, each returning structured output | Codex orchestration — codex exec driving spawn_agents (parallel fan-out), staged pipelines, and loop-until-budget, with an output_schema per sub-agent. Headless, reproducible, bounded concurrency. | | NTM swarm | Long-lived, human-in-the-loop multi-agent run | ntm / *-with-ntm — persistent tmux panes, robot API, mail/locks, attach + nudge + kill/relaunch. | | Plain skill | One model reasoning through a procedure or knowledge | A single SKILL.md. No fan-out, or a strictly sequential edit-loop. |

The decision rule (three axes)

Ask in order:

  1. Is there real orchestration at all? (fan-out / barrier / multi-stage, OR a

loop with parallelism to exploit) — if no → plain skill. Stop.

  1. Must a human attach and steer mid-run? Or does it run for hours, do

open-ended file edits, juggle a fluid population (rate limits, kill/ relaunch, prompt-cache rounds), or relay between cross-model panes? — if yes → NTM swarm.

  1. Otherwise — fixed DAG, sub-agents return structured JSON (not free-form

edits needing review), no attach needed, you want it reproducible + headless → Orchestration.

One-line litmus:

deterministic DAG + structured JSON + no human-attach + headless-wanted → Orchestration
long-lived + attachable + open-ended file edits / fluid population → NTM
no fan-out, or hard-sequential edit loop → plain skill

Spike-validated nuances (2026-05-29)

A live three-legged spike (~/dev/agentops-3cat-spike/) measured the same task on all three backends. Two findings refine the rule:

  1. The primary axis is control-plane vs in-session, not "parallel vs serial."

NTM is a control-plane that runs Claude/Codex/Gemini as panes — it is not a peer of the native runtimes, it is the supervisor tier above them. Choose NTM when you need the control plane (attach/steer, persistence, multi-vendor); choose in-session native orchestration (codex exec + spawn_agents) when you don't.

  1. Parallel buys quality/independence, NOT wall-clock — at small N. Measured: a

3-way parallel fan-out tied a single sequential agent on wall-clock (191s vs 180s) and cost ~2.7× the tokens — because the synthesis barrier eats the parallel gain. What it bought was depth + independent fresh-eyes (the sequential leg self-reported "monoculture" bias). So: reach for a parallel fan-out when you want independent verification / fresh eyes, not for speed. For speed, you need large N and no barrier — use a streaming pipeline (no barrier), not a collect-all barrier.

Degradation (NTM → native → beads floor) is governed by the OrchestrationPort selector; opt out entirely with AGENTOPS_ORCHESTRATION=off → beads floor, which always works.

Two traps to avoid

  • Don't orchestrate a sequential edit-loop. If each pass must see the prior

pass's edits (progressive-deepening reapply, audit-fix-rescan), there's no concurrency to win — an orchestration wrapper adds a process boundary for nothing. Exception: it graduates to a loop-until-budget orchestration only once each step returns structured output instead of free-form edits, and you want it headless/reproducible.

  • Don't NTM-ify a clean fan-out, and don't orchestrate an attach-and-steer run.

Headless orchestration runs in-process and cannot be tmux-attached; NTM is built for exactly the live-steering headless orchestration can't do. Picking wrong fights the tool the whole way.

Worked examples

→ Orchestration (deterministic fan-out / synthesize, structured returns): council (N judges → consensus — near-trivial port), the planning half of rpi, judge/refutation panels, any "fan out N analyses → triangulate" task.

→ Stay NTM (long-lived, attachable, open-ended edits, fluid population): the *-with-ntm family (hypothesis research, cross-model review swarms, browser testing), plus swarm/crank in full epic-execution mode — they touch the working tree and need wave-validity gating + human review.

→ Stay plain skill (no exploitable parallelism, or knowledge/one-shot): deliberately one-at-a-time loops (progressive reapply, multi-pass bug hunting); all reference docs; all single-shot transforms (jargon scrub, README authoring).

Canonical orchestration shape

The operating loop is the worked example — a deterministic orchestration that drives codex exec over spawn_agents with a per-sub-agent output_schema (structured JSON, not free-form edits), parallel fan-out barriers (framing-lenses / judges / refutation / slices), explicit phase markers, budget-scaled fan-out width, and bounded re-plan/retry. Start from this shape when authoring an orchestration. It is also the proof that the AgentOps operating loop has two conformant runtimes (skill-driven via rpi/crank/swarm/council, and orchestration-driven via codex exec + spawn_agents) — the basis of the agentops-core-sdk portability thesis. Hand off to $workflow-builder for the authoring path.

Handoff — after the verdict, invoke the next skill

This skill is the front door. It does not build; it routes. Once the shape is decided, hand off:

| Verdict | Next | What it does | |---|---|---| | plain skill | $skill-builder | Scaffold a new SKILL.md against the unified template → then $skill-auditor → $heal-skill. | | Orchestration | $workflow-builder | Author a deterministic codex exec + spawn_agents orchestration with per-sub-agent output_schema. | | NTM swarm | ntm + vibing-with-ntm | Stand up + tend a persistent, human-attachable tmux swarm. |

State the verdict and the deciding axis in one line, then invoke the chosen builder. Do not scaffold here.

Contract note (SDK)

An orchestration is a composite capability (a composition of sub-capabilities with typed control flow); a skill is a leaf. The portable contract for this — a shape: skill|workflow discriminator, a StepGraph, a control_flow enum, a budget, and an OrchestrationPort interface — is net-new SDK work. Port the shape, not the engine: keep concrete orchestrators (Codex sub-agents, swarm dispatch, scheduler — BC4/BC5) behind adapters.

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