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design-is

Audita um design com base nos dez princípios de "Bom design é..." de Dieter Rams e, em seguida, gera um prompt /make-plan para um de três resultados: novo design, refinamento ou redesenho. Use quando o usuário solicitar uma auditoria, revisão ou crítica de design que leve a um plano.

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Design Is

Do not use for

  • Routine UI code reviews → use /review
  • Pure copy edits → use a separate copy pass
  • Pre-design ideation with no artifact yet → start with /make-plan directly

You are an ORCHESTRATOR. Audit a design against Dieter Rams' ten principles, score each principle with evidence, decide the outcome verdict (NEW / REFINE / REDESIGN), and hand off to /make-plan with a ready-to-run prompt.

You do not write implementation code. You produce: evidence-cited scores, a verdict, and a /make-plan handoff prompt.

The Ten Principles (Dieter Rams)

Audit each principle in this exact order. Each gets a score 0–3 and ≥1 piece of evidence (file:line, screenshot region, copy excerpt, or measured value).

  1. Good design is innovative — Does it advance the form, or imitate? Innovation rides on technology; never an end in itself.
  2. Good design makes a product useful — Does it serve the primary task? Emphasizes usefulness; disregards anything that detracts.
  3. Good design is aesthetic — Is it beautiful? Only well-executed objects can be beautiful; aesthetic quality affects well-being.
  4. Good design makes a product understandable — Does the structure clarify function? Or is it self-explanatory at best?
  5. Good design is unobtrusive — Does it stay out of the way? Neither decorative objects nor works of art — leave room for self-expression.
  6. Good design is honest — Does it claim only what it is? No false promises, no manipulation, no inflated value.
  7. Good design is long-lasting — Will it age well? Avoids being fashionable; never appears antiquated.
  8. Good design is thorough down to the last detail — Are edges, empty states, errors, focus rings, motion curves all considered? Care and accuracy express respect for the user.
  9. Good design is environmentally friendly — Does it conserve resources? Minimizes pollution — in software: bundle weight, energy, attention, cognitive load.
  10. Good design is as little design as possible — Less, but better. Concentrates on essentials; back to purity, back to simplicity.
The user wrote "Dieter Braun" — they mean Dieter Rams. Don't correct them inline; just use the right principles.

Delegation Model

Use subagents for evidence gathering (reading components, measuring contrast, counting elements, inspecting tokens, screenshotting via agent-browser). Keep scoring and verdict synthesis with the orchestrator. Reject subagent reports that score without citing evidence and redeploy.

Subagent Reporting Contract (MANDATORY)

Each evidence subagent response must include:

  1. Sources consulted — exact file paths and line ranges, or screenshot regions
  2. Concrete findings — what is present, what is missing, with quotes/values
  3. Per-principle facts (not opinions) — leave scoring to the orchestrator
  4. Known gaps — what could not be inspected and why

Output Artifacts

All artifacts go in DESIGN-IS-<YYYY-MM-DD>/ at repo root (or the project the user points at):

  • 00-scope.md — what was audited (URL, component paths, screens), input materials
  • 01-evidence.md — per-principle evidence collected by subagents
  • 02-scorecard.md — per-principle 0–3 score with one-line justification + total
  • 03-verdict.md — NEW / REFINE / REDESIGN with reasoning
  • 04-handoff-prompt.md — copy-pasteable /make-plan prompt for the chosen outcome

Phases

Phase 0: Scope Lock (ALWAYS FIRST)

Ask the user (or infer from the request) and write 00-scope.md:

  • What is being audited? (live URL, repo path, Figma frame, component name)
  • Who is the primary user, and what is the primary task?
  • Constraints (brand, stack, deadline)
  • Reference designs or competitors, if any

If the user is asking about a design that doesn't exist yet, skip Phases 1–2 and go straight to Phase 3 with verdict = NEW.

Phase 1: Evidence Gathering (FAN OUT)

Deploy subagents in parallel. Each must return ONLY the required fields below — no prose paragraphs, no scoring.

1. Structural Evidence subagent (always deploy) Required fields returned:

  • Total interactive-element count on audited surface
  • Max nesting depth of the primary component tree
  • Repeated-pattern count (same affordance appearing >1 place with the same purpose)
  • Dead-prop / unused-import count
  • File:line citations for every count

2. Visual Evidence subagent (always deploy) Mode: if target is a reachable URL or running dev server → use the agent-browser skill for screenshots and computed-style inspection. If target is a static repo with no running instance → read source CSS / tokens / component files and report inferred facts only (mark these "INFERRED"). Required fields returned:

  • Spacing scale observed (px array)
  • Type scale observed (px array)
  • Distinct color count (count of unique hex/oklch tokens actually rendered or referenced)
  • Lowest contrast ratio observed across primary text
  • States present checklist: empty / loading / error / success / focus / disabled — present or missing for each

3. Copy & Honesty subagent (always deploy) Required fields returned:

  • List of every user-facing string with file:line
  • Flagged inflations (marketing superlatives without backing)
  • Flagged dark patterns (forced continuity, hidden cost, fake scarcity, confirmshaming)
  • Flagged jargon / unclear labels with proposed plain replacement
  • Label→behavior mismatches with file:line of both

4. Weight & Friction subagent (always deploy) Required fields returned:

  • Initial JS bytes (number)
  • Network request count for primary view (number)
  • Time-to-interactive ms (number, measured or estimated with method noted)
  • Animation count on idle screen (number)
  • Notification / badge / modal count on initial load (number)

5. Accessibility Evidence subagent (OPTIONAL — deploy only if target has a meaningful interactive UI surface; skip for static landing pages without interaction) Required fields returned:

  • WCAG contrast pass/fail per text token
  • Focus order list across primary controls
  • Keyboard reachability of every primary action (yes/no per action)
  • ARIA landmark count
  • Skip-link present (yes/no)

Principle → subagent mapping (orchestrator uses this when scoring):

| Principle | Fed by | |-----------|--------| | #1 innovative | orchestrator-only (judgment using all evidence) | | #2 useful | Structural, Accessibility | | #3 aesthetic | Visual | | #4 understandable | Structural, Copy & Honesty, Accessibility | | #5 unobtrusive | Structural, Visual | | #6 honest | Copy & Honesty | | #7 long-lasting | orchestrator-only (judgment using all evidence) | | #8 thorough | Visual | | #9 environmentally friendly | Weight & Friction | | #10 as little design as possible | Structural |

The orchestrator writes 01-evidence.md consolidating all subagent reports. Reject any finding without a source citation. Subagents are explicitly forbidden from scoring — only the orchestrator scores, using the rubric in Phase 2.

Phase 2: Scorecard (ORCHESTRATOR)

The orchestrator scores each of the ten principles itself — do NOT delegate scoring.

For each principle, write to 02-scorecard.md:

N. Good design is <principle> — Score: X/3
   Evidence: <one-line summary citing 01-evidence.md anchors>
   Justification: <one sentence on why this score, not the one above or below>

Per-principle scoring anchors (apply verbatim — pick the level whose signal best matches the audited surface):

#1 innovative — 3: introduces a pattern not seen in 5+ peer products and ships it with restraint. 2: refreshes an existing pattern with a clear improvement. 1: imitates competitors with minor variation. 0: copies a competitor's flow wholesale. #2 useful — 3: primary task completes in fewest possible steps; no decoy actions. 2: primary task completes but adjacent surface adds steps. 1: primary task requires unnecessary detours. 0: primary task is not directly supported on the screen audited. #3 aesthetic — 3: spacing/type/color ob

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