Game Audio Principles
Sound design and music integration for immersive game experiences.
1. Audio Category System
Category Definitions
| Category | Behavior | Examples | |----------|----------|----------| | Music | Looping, crossfade, ducking | BGM, combat music | | SFX | One-shot, 3D positioned | Footsteps, impacts | | Ambient | Looping, background layer | Wind, crowd, forest | | UI | Immediate, non-3D | Button clicks, notifications | | Voice | Priority,
[Description truncada. Veja o README completo no GitHub.]