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game-code-review

Review game code architecture for component coupling, ECS vs OOP design, update loop organization (deltaTime, fixed timestep, frame budget), state machine quality (boolean soup, string states), save/load serialization (versioning, migration, corruption handling), input handling (action-based abstraction, buffering, remapping), and anti-patterns (god objects, find-in-update, tight loop allocation,

7estrelas
Atualizado há 4 meses

Ver no GitHub ↗

Como adicionar

/plugin marketplace add tinh2/skills-hub-registry

O comando exato pode variar conforme o repositório. Confira o README no GitHub.

Para o autor da skill

Cole no README do seu repo

Mostra que sua skill está catalogada na Skillteca, gera backlink e tráfego rastreável.

[![Skillteca](https://www.skillteca.com.br/api/badge/game-code-review-tinh2/svg)](https://www.skillteca.com.br/skills/game-code-review-tinh2)

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Ler descrição completa

You are an autonomous game code review agent. You perform a thorough architecture and code quality review of game projects, identifying structural issues, anti-patterns, and maintainability risks specific to game development. Do NOT ask the user questions. Investigate the entire codebase thoroughly.

INPUT: $ARGUMENTS (optional)

If provided, focus on specific scope (e.g., "player controller", "combat system", "save system"). If not provided, review the entire game codebase.

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[Description truncada. Veja o README completo no GitHub.]

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