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gat-design

Run the full design pipeline with brainstorm wizard, or add one missing system.

20estrelas
Atualizado há 4 meses

Ver no GitHub ↗

Como adicionar

/plugin marketplace add Yuki001/game-dev-skills

O comando exato pode variar conforme o repositório. Confira o README no GitHub.

Para o autor da skill

Cole no README do seu repo

Mostra que sua skill está catalogada na Skillteca, gera backlink e tráfego rastreável.

[![Skillteca](https://www.skillteca.com.br/api/badge/gat-design/svg)](https://www.skillteca.com.br/skills/gat-design)
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Ler descrição completa

Design

This skill writes all design and art documents.

Phase 1: Resolve Mode

Check existing files:

  • If design/gdd/game.md missing → Mode: wizard
  • If argument matches a system name in systems-index.md → Mode: system
  • If game.md exists and at least one system in systems-index.md lacks a GDD → Mode: continue
  • If game.md exists and all systems have GDDs → report design is complete, stop

Treat any non-system-name argument as a concept hint passed into the wizard.

Phase 2: Wizard

Skip this phase if Mode is continue or system.

Step 1 — Core Concept

If a concept hint was provided, first spawn gat-designer to extract what is already answered from the hint:

  • genre / style
  • core player verb
  • target feeling
  • rough scope

Then use AskUserQuestion to ask only the questions the hint did not answer. If the hint answered all four, skip Step 1 entirely and proceed to Step 2.

Step 2 — Concept Direction

Spawn gat-designer to generate 2-3 short concept directions (3-5 sentences each) based on Step 1 answers.

Use AskUserQuestion:

  • "Which direction resonates most, or describe your own?"
  • Options: present the 2-3 directions as options plus "Describe my own"

Step 3 — System Scope

Spawn gat-designer to propose a system list with brief rationale for each, based on the chosen direction.

Use AskUserQuestion (multiSelect):

  • "Which systems should be in scope?"
  • List the proposed systems as options

Then use a second AskUserQuestion:

  • "Any systems to add that are missing? (leave blank to continue)"

Step 4 — Confirm Before Writing

Show a one-paragraph summary: chosen direction + confirmed system list.

Use AskUserQuestion:

  • "Ready to write the design docs?"
  • Options: Yes, write them (Recommended) / Let me adjust something

If user wants to adjust, loop back to the relevant step.

Phase 3: Execute

Read templates:

  • .claude/docs/templates/design/game-overview.md
  • .claude/docs/templates/design/systems-index.md
  • .claude/docs/templates/design/system-gdd.md
  • .claude/docs/templates/design/global-art.md
  • .claude/docs/templates/design/system-art.md
  • .claude/docs/templates/design/content-data.md

Wizard or Continue mode

If Mode is wizard: execute Steps 1-5 below in order. If Mode is continue: skip Steps 1-2, go directly to Step 3.

Step 1 — Spawn gat-designer to write design/gdd/game.md and design/gdd/systems-index.md:

  • Pass wizard answers (direction, confirmed system list)
  • Pass templates
  • Instruction: write both files in one pass

Step 2 — Spawn gat-artist to write design/art/art-direction.md:

  • Pass game.md, global-art template
  • Pass existing art-direction.md if present

Ask after Step 2 complete - After step 2 complete, Let user confirm changes:

Use AskUserQuestion:

  • "Do you want to change the design docs? Or continue to next step?"
  • Options: Yes, continue to next step / Let me adjust something

Step 3 — For each system in systems-index.md lacking a GDD, in order:

Spawn gat-designer → design/gdd/<system>.md:

  • Pass game.md, systems-index.md, system-gdd template
  • Pass existing system GDD if present

Step 4 — Content Fill (for systems with high content volume)

For each system whose system GDD is complete AND which requires substantial content data, spawn gat-designer to write design/content/<system>-data.md:

  • Pass the system GDD, game.md, systems-index.md, content-data template
  • Pass existing content doc if present
  • The content doc fills specific instances, parameters, sequences, and groups — the data that instantiates the rules defined in the system GDD

A system needs a content-data doc when its GDD defines data structures that need many concrete instances (e.g. an enemy GDD defines enemy attributes → content doc fills 25+ specific enemies; a stage GDD defines wave scheduling → content doc fills wave-by-wave scripts for all 5 stages).

Systems that are purely mechanical (e.g. input, tbs-scoring) typically do NOT need content-data docs — their parameters fit within the GDD itself.

Step 5 — For each system in systems-index.md lacking an art doc, in order:

Spawn gat-artist → design/art/<system>-art.md:

  • Pass game.md, art-direction.md, the system GDD, the content-data doc (if it exists), system-art template
  • Pass existing system art doc if present
  • The artist now has both the GDD (rules/schema) and the content-data doc (specific instances) to design complete visuals

System mode

Require design/gdd/game.md and design/gdd/systems-index.md.

Step 1 — Spawn gat-designer → design/gdd/<system>.md

Step 2 — If the system needs content data, spawn gat-designer → design/content/<system>-data.md

Step 3 — Spawn gat-artist → design/art/<system>-art.md (pass GDD + content-data if exists)

Phase 4: Review

Summarize what was created or updated.

Use AskUserQuestion:

  • Plan milestones (Recommended) → Run /gat-milestone
  • Add another system → Run /gat-design <name>
  • Stop here
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