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gecs

gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project. Covers Entity, Component, System, World, QueryBuilder, Relationship, Observer, CommandBuffer, SystemTimer. Use when the task involves ECS architecture: creating entities with components, defining component data classes (C_ prefix), writing game logic systems, querying entities by component comp

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gecs — ECS Framework for Godot 4.x

$ARGUMENTS

gecs is the ECS backend for GodotMaker. It has zero LLM training data coverage — all API knowledge must come from this skill.

Core Concept Mapping

| gecs Class | Godot Base | Key Insight | |------------|-----------|-------------| | Entity | extends Node | Entity IS a Node — lives in scene tree, can have child nodes | | Component | extends Resource | Pure data, @export properties with defaults, no logic | | System | `extends N

[Description truncada. Veja o README completo no GitHub.]

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