gecs — ECS Framework for Godot 4.x
$ARGUMENTS
gecs is the ECS backend for GodotMaker. It has zero LLM training data coverage — all API knowledge must come from this skill.
Core Concept Mapping
| gecs Class | Godot Base | Key Insight | |------------|-----------|-------------| | Entity | extends Node | Entity IS a Node — lives in scene tree, can have child nodes | | Component | extends Resource | Pure data, @export properties with defaults, no logic | | System | `extends N
[Description truncada. Veja o README completo no GitHub.]