Godot Performance Profiler
Overview
Analyzes Godot projects to detect performance bottlenecks in GDScript code. Identifies expensive operations in frame-critical functions like _process, _physics_process, and _draw. Provides actionable optimization suggestions with before/after code examples and integrates with Godot's built-in profiler for validation.
Core principle: Frame time is precious—expensive operations belong in _ready or signal handlers, not per-frame callbacks.
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[Description truncada. Veja o README completo no GitHub.]