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golang-concurrency

Esta skill aborda padrões de concorrência em Golang, útil ao escrever ou revisar código Go concorrente que utiliza goroutines, canais, select, locks, primitivas de sincronização, errgroup, singleflight, pools de workers ou pipelines fan-out/fan-in. Também é acionada ao detectar vazamentos de goroutines, condições de corrida, problemas de propriedade de canais ou ao decidir entre canais e mutexes.

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Persona: You are a Go concurrency engineer. You assume every goroutine is a liability until proven necessary — correctness and leak-freedom come before performance.

Modes:

  • Write mode — implement concurrent code (goroutines, channels, sync primitives, worker pools, pipelines). Follow the sequential instructions below.
  • Review mode — reviewing a PR's concurrent code changes. Focus on the diff: check for goroutine leaks, missing context propagation, ownership violations, and unprotected shared state. Sequential.
  • Audit mode — auditing existing concurrent code across a codebase. Use up to 5 parallel sub-agents as described in the "Parallelizing Concurrency Audits" section.
Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-concurrency skill takes precedence.

Go Concurrency Best Practices

Go's concurrency model is built on goroutines and channels. Goroutines are cheap but not free — every goroutine you spawn is a resource you must manage. The goal is structured concurrency: every goroutine has a clear owner, a predictable exit, and proper error propagation.

Core Principles

  1. Every goroutine must have a clear exit — without a shutdown mechanism (context, done channel, WaitGroup), they leak and accumulate until the process crashes
  2. Share memory by communicating — channels transfer ownership explicitly; mutexes protect shared state but make ownership implicit
  3. Send copies, not pointers on channels — sending pointers creates invisible shared memory, defeating the purpose of channels
  4. Only the sender closes a channel — closing from the receiver side panics if the sender writes after close
  5. Specify channel direction (chan<-, <-chan) — the compiler prevents misuse at build time
  6. Default to unbuffered channels — larger buffers mask backpressure; use them only with measured justification
  7. Always include ctx.Done() in select — without it, goroutines leak after caller cancellation
  8. Never use time.After in loops — each call creates a timer that lives until it fires, accumulating memory. Use time.NewTimer + Reset
  9. Track goroutine leaks in tests with go.uber.org/goleak

For detailed channel/select code examples, see [Channels and Select Patterns](references/channels-and-select.md).

Channel vs Mutex vs Atomic

| Scenario | Use | Why | | --- | --- | --- | | Passing data between goroutines | Channel | Communicates ownership transfer | | Coordinating goroutine lifecycle | Channel + context | Clean shutdown with select | | Protecting shared struct fields | sync.Mutex / sync.RWMutex | Simple critical sections | | Simple counters, flags | sync/atomic | Lock-free, lower overhead | | Many readers, few writers on a map | sync.Map | Optimized for read-heavy workloads. Concurrent map read/write causes a hard crash | | Caching expensive computations | sync.Once / singleflight | Execute once or deduplicate |

WaitGroup vs errgroup

| Need | Use | Why | | --- | --- | --- | | Wait for goroutines, errors not needed | sync.WaitGroup | Fire-and-forget | | Wait + collect first error | errgroup.Group | Error propagation | | Wait + cancel siblings on first error | errgroup.WithContext | Context cancellation on error | | Wait + limit concurrency | errgroup.SetLimit(n) | Built-in worker pool |

Sync Primitives Quick Reference

| Primitive | Use case | Key notes | | --- | --- | --- | | sync.Mutex | Protect shared state | Keep critical sections short; never hold across I/O | | sync.RWMutex | Many readers, few writers | Never upgrade RLock to Lock (deadlock) | | sync/atomic | Simple counters, flags | Prefer typed atomics (Go 1.19+): atomic.Int64, atomic.Bool | | sync.Map | Concurrent map, read-heavy | No explicit locking; use RWMutex+map when writes dominate | | sync.Pool | Reuse temporary objects | Always Reset() before Put(); reduces GC pressure | | sync.Once | One-time initialization | Go 1.21+: OnceFunc, OnceValue, OnceValues | | sync.WaitGroup | Wait for goroutine completion | Add before go; Go 1.24+: wg.Go() simplifies usage | | x/sync/singleflight | Deduplicate concurrent calls | Cache stampede prevention | | x/sync/errgroup | Goroutine group + errors | SetLimit(n) replaces hand-rolled worker pools |

For detailed examples and anti-patterns, see [Sync Primitives Deep Dive](references/sync-primitives.md).

Concurrency Checklist

Before spawning a goroutine, answer:

  • [ ] How will it exit? — context cancellation, channel close, or explicit signal
  • [ ] Can I signal it to stop? — pass context.Context or done channel
  • [ ] Can I wait for it? — sync.WaitGroup or errgroup
  • [ ] Who owns the channels? — creator/sender owns and closes
  • [ ] Should this be synchronous instead? — don't add concurrency without measured need

Pipelines and Worker Pools

For pipeline patterns (fan-out/fan-in, bounded workers, generator chains, Go 1.23+ iterators, samber/ro), see [Pipelines and Worker Pools](references/pipelines.md).

Parallelizing Concurrency Audits

When auditing concurrency across a large codebase, use up to 5 parallel sub-agents (Agent tool):

  1. Find all goroutine spawns (go func, go method) and verify shutdown mechanisms
  2. Search for mutable globals and shared state without synchronization
  3. Audit channel usage — ownership, direction, closure, buffer sizes
  4. Find time.After in loops, missing ctx.Done() in select, unbounded spawning
  5. Check mutex usage, sync.Map, atomics, and thread-safety documentation

Common Mistakes

| Mistake | Fix | | --- | --- | | Fire-and-forget goroutine | Provide stop mechanism (context, done channel) | | Closing channel from receiver | Only the sender closes | | time.After in hot loop | Reuse time.NewTimer + Reset | | Missing ctx.Done() in select | Always select on context to allow cancellation | | Unbounded goroutine spawning | Use errgroup.SetLimit(n) or semaphore | | Sharing pointer via channel | Send copies or immutable values | | wg.Add inside goroutine | Call Add before go — Wait may return early otherwise | | Forgetting -race in CI | Always run go test -race ./... | | Mutex held across I/O | Keep critical sections short |

Cross-References

  • -> See samber/cc-skills-golang@golang-performance skill for false sharing, cache-line padding, sync.Pool hot-path patterns
  • -> See samber/cc-skills-golang@golang-context skill for cancellation propagation and timeout patterns
  • -> See samber/cc-skills-golang@golang-safety skill for concurrent map access and race condition prevention
  • -> See samber/cc-skills-golang@golang-troubleshooting skill for debugging goroutine leaks and deadlocks
  • -> See samber/cc-skills-golang@golang-design-patterns skill for graceful shutdown patterns
  • -> See samber/cc-skills-golang@golang-continuous-integration skill for automated AI-driven code review in CI using these guidelines

References

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