Image Generation Skill
Generates or edits images for the current project (for example website assets, game assets, UI mockups, product mockups, wireframes, logo design, photorealistic images, or infographics).
Top-level modes and rules
This skill has exactly two top-level modes:
- Default built-in tool mode (preferred): built-in
image_gentool for normal image generation and editing. Does not requireOPENAI_API_KEY. - Fallback CLI mode (explicit-only):
scripts/image_gen.pyCLI. Use only when the user explicitly asks for the CLI path. RequiresOPENAI_API_KEY.
Within the explicit CLI fallback only, the CLI exposes three subcommands:
generateeditgenerate-batch
Rules:
- Use the built-in
image_gentool by default for all normal image generation and editing requests. - Never switch to CLI fallback automatically.
- If the built-in tool fails or is unavailable, tell the user the CLI fallback exists and that it requires
OPENAI_API_KEY. Proceed only if the user explicitly asks for that fallback. - If the user explicitly asks for CLI mode, use the bundled
scripts/image_gen.pyworkflow. Do not create one-off SDK runners. - Never modify
scripts/image_gen.py. If something is missing, ask the user before doing anything else.
Built-in save-path policy:
- In built-in tool mode, Codex saves generated images under
$CODEX_HOME/*by default. - Do not describe or rely on OS temp as the default built-in destination.
- Do not describe or rely on a destination-path argument (if any) on the built-in
image_gentool. If a specific location is needed, generate first and then move or copy the selected output from$CODEX_HOME/generated_images/.... - Save-path precedence in built-in mode:
- If the user names a destination, move or copy the selected output there.
- If the image is meant for the current project, move or copy the final selected image into the workspace before finishing.
- If the image is only for preview or brainstorming, render it inline; the underlying file can remain at the default
$CODEX_HOME/*path. - Never leave a project-referenced asset only at the default
$CODEX_HOME/*path. - Do not overwrite an existing asset unless the user explicitly asked for replacement; otherwise create a sibling versioned filename such as
hero-v2.pngoritem-icon-edited.png.
Shared prompt guidance for both modes lives in references/prompting.md and references/sample-prompts.md.
Fallback-only docs/resources for CLI mode:
references/cli.mdreferences/image-api.mdreferences/codex-network.mdscripts/image_gen.py
When to use
- Generate a new image (concept art, product shot, cover, website hero)
- Generate a new image using one or more reference images for style, composition, or mood
- Edit an existing image (inpainting, lighting or weather transformations, background replacement, object removal, compositing, transparent background)
- Produce many assets or variants for one task
When not to use
- Extending or matching an existing SVG/vector icon set, logo system, or illustration library inside the repo
- Creating simple shapes, diagrams, wireframes, or icons that are better produced directly in SVG, HTML/CSS, or canvas
- Making a small project-local asset edit when the source file already exists in an editable native format
- Any task where the user clearly wants deterministic code-native output instead of a generated bitmap
Decision tree
Think about two separate questions:
- Intent: is this a new image or an edit of an existing image?
- Execution strategy: is this one asset or many assets/variants?
Intent:
- If the user wants to modify an existing image while preserving parts of it, treat the request as edit.
- If the user provides images only as references for style, composition, mood, or subject guidance, treat the request as generate.
- If the user provides no images, treat the request as generate.
Built-in edit semantics:
- Built-in edit mode is for images already visible in the conversation context, such as attached images or images generated earlier in the thread.
- If the user wants to edit a local image file with the built-in tool, first load it with built-in
view_imagetool so the image is visible in the conversation context, then proceed with the built-in edit flow. - Do not promise arbitrary filesystem-path editing through the built-in tool.
- If a local file still needs direct file-path control, masks, or other explicit CLI-only parameters, use the explicit CLI fallback only when the user asks for it.
- For edits, preserve invariants aggressively and save non-destructively by default.
Execution strategy:
- In the built-in default path, produce many assets or variants by issuing one
image_gencall per requested asset or variant. - In the explicit CLI fallback path, use the CLI
generate-batchsubcommand only when the user explicitly chose CLI mode and needs many prompts/assets.
Assume the user wants a new image unless they clearly ask to change an existing one.
Workflow
- Decide the top-level mode: built-in by default, fallback CLI only if explicitly requested.
- Decide the intent:
generateoredit. - Decide whether the output is preview-only or meant to be consumed by the current project.
- Decide the execution strategy: single asset vs repeated built-in calls vs CLI
generate-batch. - Collect inputs up front: prompt(s), exact text (verbatim), constraints/avoid list, and any input images.
- For every input image, label its role explicitly:
- reference image
- edit target
- supporting insert/style/compositing input
- If the edit target is only on the local filesystem and you are staying on the built-in path, inspect it with
view_imagefirst so the image is available in conversation context. - If the user asked for a photo, illustration, sprite, product image, banner, or other explicitly raster-style asset, use
image_genrather than substituting SVG/HTML/CSS placeholders. If the request is for an icon, logo, or UI graphic that should match existing repo-native SVG/vector/code assets, prefer editing those directly instead. - Augment the prompt based on specificity:
- If the user's prompt is already specific and detailed, normalize it into a clear spec without adding creative requirements.
- If the user's prompt is generic, add tasteful augmentation only when it materially improves output quality.
- Use the built-in
image_gentool by default. - If the user explicitly chooses the CLI fallback, then and only then use the fallback-only docs for quality,
input_fidelity, masks, output format, output paths, and network setup. - Inspect outputs and validate: subject, style, composition, text accuracy, and invariants/avoid items.
- Iterate with a single targeted change, then re-check.
- For preview-only work, render the image inline; the underlying file may remain at the default
$CODEX_HOME/generated_images/...path. - For project-bound work, move or copy the selected artifact into the workspace and update any consuming code or references. Never leave a project-referenced asset only at the default
$CODEX_HOME/generated_images/...path. - For batches, persist only the selected finals in the workspace unless the user explicitly asked to keep discarded variants.
- Always report the final saved path for any workspace-bound asset, plus the final prompt and whether the built-in tool or fallback CLI mode was used.
Prompt augmentation
Reformat user prompts into a structured, production-oriented spec. Make the user's goal clearer and more actionable, but do not blindly add detail.
Treat this as prompt-shaping guidance, not a closed schema. Use only the lines that help, and add a short extra labeled line when it materially improves clarity.
Specificity policy
Use the user's prompt specificity to decide how much augmentation is appropriate:
- If the prompt is already specific and detai