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input-mapper

Manage Godot input action mappings in project.godot. Use when adding input actions, changing key bindings, setting up controls for a new genre, or validating that all referenced actions exist. Called by project-scaffold (initial setup), workers (new mechanics), and the dispatching role (GDD changes requiring new inputs).

365estrelas
Atualizado há 4 meses

Ver no GitHub ↗ Licença: NOASSERTION

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/plugin marketplace add RandallLiuXin/GodotMaker

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Ler descrição completa

Input Mapper

$ARGUMENTS

Read the GDD or user request, determine which input actions are needed, and write the correct [input] section entries into project.godot.

Step 1 — Extract Required Actions

Source actions from one of:

  1. GDD Mechanics table — each mechanic implies input actions

(e.g., "Player can jump" → jump action).

  1. Genre preset — use a preset from Step 3 as a starting point.
  2. Explicit request — user or dispatching role specifies exact actions.

For ea

[Description truncada. Veja o README completo no GitHub.]

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