Receber por email
← Voltar para o catálogo

kling-ai

Esta skill deve ser usada quando o usuário deseja criar vídeos gerados por IA com Kling AI, incluindo animar imagens, gerar vídeo a partir de texto, construir avatares falantes, melhorar prompts, escolher entre modelos Kling (ex: VIDEO 3.0, Avatar 2.0) e configurar storyboards com múltiplas cenas.

18estrelas
Atualizado há 5 meses

Ver no GitHub ↗ Licença: MIT

Como adicionar

/plugin marketplace add maciejdzierzek/kling-ai-prompt-generator

O comando exato pode variar conforme o repositório. Confira o README no GitHub.

Para o autor da skill

Cole no README do seu repo

Mostra que sua skill está catalogada na Skillteca, gera backlink e tráfego rastreável.

[![Skillteca](https://www.skillteca.com.br/api/badge/kling-ai/svg)](https://www.skillteca.com.br/skills/kling-ai)
#ai

Alerta por categoria

Receba novas skills de Design e Frontend toda segunda

1 email curto, só com as skills novas de Design e Frontend. 4 minutos de leitura, sem spam, cancela com 1 clique.

Você confirma o email no primeiro envio. Sem spam. Cancela com 1 clique.

Ler descrição completa

Kling AI Video Generation

Source-of-truth for the facts in this skill: the official Kling release notes at kling.ai/release-note. When numbers, durations, credit costs, or language lists matter for a deliverable, verify them there before quoting.

Platform Access

Primary interface: app.klingai.com/global (or kling.ai/app)

Alternative platforms with Kling integration: Higgsfield, Pollo.ai, Fal.ai, Media.io, Artlist, Vidful.ai, Scenario, BasedLabs, LetzAI, PiAPI, kie.ai

Quick Start: Animate an Image in 60 Seconds

  1. Go to app.klingai.com/global - AI Videos - Image to Video
  2. Select VIDEO 3.0 (or VIDEO 3.0 Omni if you have reference images / video elements to anchor identity)
  3. Upload your image
  4. Write a short motion prompt - describe only what moves, not the whole scene:

`` Subtle breeze moves through hair. Eyes blink naturally. Camera static. ``

  1. Set duration: 5s for loops/social, 10-15s for narrative (3.0 supports up to 15s)
  2. Set output: 1080p Standard for drafts; switch to native 4K only for finals (4K costs ~30 credits/sec)

That's it. For model selection, advanced prompting, avatars, and multi-shot workflows - read on.

Model Lineup (as of May 2026)

| Model | Best For | Resolution | Audio | Max Duration | Released | |-------|----------|------------|-------|--------------|----------| | VIDEO 3.0 | Cinematic storytelling, multi-shot, native audio, multilingual dialogue | up to 4K | Yes (5 langs) | 15s | 2026-01-31 | | VIDEO 3.0 Omni | VIDEO 3.0 capabilities + video element reference + element voice control | up to 4K | Yes (5 langs) | 15s | 2026-01-31 | | VIDEO 3.0 Motion Control | Motion transfer with high facial consistency, including occlusions and multi-angle | 1080p | Optional | 30s | 2026-03-04 | | Avatar 2.0 | Talking avatars from 1 image + 1 audio file, up to 5 minutes | 1080p / 48fps | Lip-sync to provided audio | 5 min | 2025-12-04 | | Kling 2.6 | Older Native Audio pipeline (EN+ZH), good fast/budget option | 1080p | EN + ZH | 10s | 2025-12-03 | | Kling 2.5 Turbo | Fastest, simplest scenes, draft work | 1080p | No | 10s | earlier |

Important clarification on the 3.0 Series: "Kling 3.0" is a series name, not a single model. It contains VIDEO 3.0 (upgrade path from VIDEO 2.6) and VIDEO 3.0 Omni (upgrade path from the older VIDEO O1). Both share the new unified multimodal training framework; Omni adds video element reference and element voice control. Third-party reviews sometimes merge them into one - the official release notes do not.

Model Selection Guide

Choose VIDEO 3.0 when:

  • Text-to-video or image-to-video from prompts/images you already have
  • Need multi-shot sequences (3.0 introduced multi-shot - 2.6 did not have it)
  • Want native multilingual audio (Chinese, English, Japanese, Korean, Spanish) with dialects/accents
  • Need start-frame + element reference, or multi-character coreference (3+ characters)
  • Working up to 15s, flexible duration
  • Default choice for prompt-driven work

Choose VIDEO 3.0 Omni when:

  • Have a reference video (not just images) to anchor character/scene
  • Want to add voice to specific elements (Element Voice Control)
  • Need the strongest cross-shot consistency for commercial work
  • Same other capabilities as VIDEO 3.0 (text-to-video, image-to-video, native audio, multi-shot, 15s)

Choose VIDEO 3.0 Motion Control when:

  • Have a reference action video and want to transfer the motion to your character
  • Need high facial consistency across angles/emotions/occlusions
  • Need up to 30s of motion-controlled output (vs. 15s on regular 3.0)
  • Built on 2.6 Motion Control, now with facial element binding

Choose Avatar 2.0 when:

  • Need a talking-head video (presenter, explainer, music performance)
  • Have one image of the person and an audio track (recorded or AI-generated)
  • Need duration up to 5 minutes (much longer than VIDEO 3.0's 15s)
  • The face/voice IS the content - camera and scene are secondary

Choose Kling 2.6 when:

  • Need synchronized native audio in English or Chinese with the older pipeline
  • Lower credit budget than 3.0

Choose 2.5 Turbo when:

  • Rapid prototyping, simple 3-4 element scenes, no audio needs

Core Workflows

Image-to-Video

  1. Navigate to AI Videos - Image to Video
  2. Select VIDEO 3.0 (or VIDEO 3.0 Omni for reference-heavy work)
  3. Upload image (min 300x300px, max 10MB, JPG/PNG/WEBP)
  4. Write a motion-focused prompt - describe only what moves (the scene already exists in your image)
  5. Optionally set an end frame to control where motion resolves
  6. Set duration (5s for loops/social, up to 15s for narrative)
  7. Set aspect ratio to match source image
  8. Render at 1080p first to verify; switch to 4K only for final delivery

Text-to-Video

  1. Navigate to AI Videos - Text to Video
  2. Select VIDEO 3.0
  3. Write prompt in this structured order: Scene - Characters - Action - Camera - Audio & Style
  4. Optionally use multi-shot mode to define each shot separately
  5. Set duration (3-15s), aspect ratio, quality
  6. Render at 1080p for review; 4K only for final

Talking Avatar (Avatar 2.0)

The headline feature of Avatar 2.0: one image + one audio file → talking avatar with synchronized expressions, body language, and hand gestures. Up to 5 minutes of continuous output for any scenario (knowledge sharing, song performance, advertising, storytelling).

  1. Navigate to AI Avatar (or via fal.ai / PiAPI / kie.ai API endpoints)
  2. Upload a reference image - good lighting, face clearly visible
  3. Upload an audio track - speech, narration, singing. Recorded or AI-generated (e.g., ElevenLabs)
  4. Optional: short text prompt for tone or framing (e.g., "calm professional presenter, minimal gestures")
  5. Generate

What 2.0 improved over 1.0:

  • Enhanced performance and motion quality - body movements, gestures, expressions, camera angles
  • Stable, clear hand movements (the main fix vs. 1.0's notorious hand artifacts)
  • Up to 5 minutes of continuous output for any scenario

Note on languages: Kling officially lists multilingual support for Avatar 2.0 as English, Japanese, Korean, Chinese. However, the model lip-syncs to whatever audio file you provide - it uses your audio as the reference, not just trained-language detection. Field-tested confirmation: Polish audio (e.g., ElevenLabs-generated) works and produces correct lip-sync. Other non-listed languages will likely work too. Practical guidance: don't tell the user "your language isn't supported" - if they have a good audio file, try it. Worst case the sync is slightly off and a paid generation is wasted; best case (most common) it works perfectly.

When NOT to use Avatar 2.0: When you need full scene control (complex cinematography, environment, camera moves) - use VIDEO 3.0 talking-head workflow instead. Avatar 2.0 is purpose-built for face/voice content with a relatively static framing.

Multi-Shot Storyboard (VIDEO 3.0)

Multi-shot was introduced in the 3.0 generation - VIDEO 2.6 did not support it. Instead of one continuous clip, direct a complete scene sequence in a single generation pass.

Two ways to use it:

  • Implicit multi-shot: Describe a scene in natural prompt language - the model recognizes cinematic structure (shot-reverse-shot, cross-cutting dialogue, voice-over) and adjusts camera angles automatically.
  • Custom multi-shot: Explicitly define each shot with its own subject, action, camera, duration.

Example custom multi-shot prompt structure:

Shot 1 (3s): Wide establishing shot of rain-slicked Tokyo street at night, neon reflections on pavement. Camera: static.
Shot 2 (4s): Medium shot - young woman in red coat emerges from subway exit, looks around. Camera: slow push in.
Shot 3 (3s): Close-up on her face, raindrops on cheek, determined expression. Camera: static.
Shot 4 (5s): She walks toward
Compartilhar X LinkedIn