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libgdx-3d-rendering

Use when writing libGDX Java/Kotlin code involving 3D rendering — ModelBatch, ModelInstance, Model loading (G3DJ/G3DB/OBJ), ModelBuilder procedural meshes, Environment and lighting (DirectionalLight/PointLight), PerspectiveCamera, Materials and Attributes (ColorAttribute/TextureAttribute/BlendingAttribute), AnimationController, or camera controllers (CameraInputController/FirstPersonCameraControll

4estrelas
Atualizado há 8 meses

Ver no GitHub ↗ Licença: MIT

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Ler descrição completa

libGDX 3D Rendering

Quick reference for the libGDX 3D pipeline (com.badlogic.gdx.graphics.g3d.*). Covers ModelBatch, Model/ModelInstance, model loading, ModelBuilder, Environment, lights, materials, attributes, PerspectiveCamera, AnimationController, and camera controllers.

What Stock libGDX 3D Does NOT Have

  • No PBR / glTF — requires third-party gdx-gltf library
  • No shadow mapping — must implement manually or use third-party
  • No deferred rendering pipeline
  • **No scene

[Description truncada. Veja o README completo no GitHub.]

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