Use when writing libGDX Java/Kotlin code involving 3D physics with the Bullet wrapper — btRigidBody, btDiscreteDynamicsWorld, collision shapes, ContactListener, raycasting, MotionState, or debug drawing. Use when debugging segfaults, native memory leaks, bodies not moving, or collision detection failures in the libGDX Bullet extension.
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libGDX Bullet Physics Wrapper
Quick reference for the libGDX Bullet extension (com.badlogic.gdx.physics.bullet.). This is a JNI wrapper around the C++ Bullet Physics library. All bt objects are backed by native memory — the Java GC does NOT free them. Manual dispose() is mandatory.
Not supported on HTML5/GWT.
Gradle Dependencies
// core
api "com.badlogicgames.gdx:gdx-bullet:$gdxVersion"
// desktop
implementation "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersio
[Description truncada. Veja o README completo no GitHub.]