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meshy

Generate 3D models from text or images via 5 providers: Meshy (text-to-3D, texturing, batch), fal.ai Hunyuan3D Pro ($0.225, PBR), WaveSpeedAI Rapid ($0.0225, bulk), Trellis 2 (poly control), and Local Depth (free offline ONNX depth maps + mesh). Includes GLB viewer. Triggers on 3D model, image to 3D, GLB, depth map, text to 3D, texturing, 3D asset, Meshy, Hunyuan.

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Atualizado há 4 meses

Ver no GitHub ↗ Licença: MIT

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3D Model Generation (Multi-Provider)

Generate 3D models from text prompts, images, or apply textures to existing models. Four providers with different cost/quality tradeoffs.

Provider Selection

| Provider | Script | Cost | Speed | Best for | |----------|--------|------|-------|----------| | Meshy (default) | meshy_text_to_3d.py, meshy_image_to_3d.py | 5-20 credits | 2-7 min | Text-to-3D, texturing, low-poly game assets, batch | | fal.ai Hunyuan3D | fal_hunyuan3d.py | $0.225 | ~2 min | High-fidelity image-to-3D with PBR, text-to-3D | | WaveSpeedAI Rapid | wavespeed_rapid.py | $0.0225 | ~1 min | Bulk iteration, concept validation (16x cheaper) | | Trellis 2 | trellis2.py | 15-55 credits | 30s-4 min | Precise poly count control, geometry-only fast runs | | Local Depth | depth_local.py | Free | ~5s | Offline depth maps, local mesh gen, preprocessing |

Decision guide:

  • Quick concept check → WaveSpeedAI ($0.02, fastest)
  • Production image-to-3D → fal.ai Hunyuan3D (best PBR quality)
  • Text-to-3D → Meshy (only provider with text prompt support + refine pipeline)
  • Specific poly budget → Trellis 2 (--decimation 5000 for low-poly)
  • Batch generation → Meshy (meshy_batch.py with manifest)
  • Free offline depth/mesh → Local Depth (zero API cost, ONNX on-device)
  • Depth map as preprocessing → Local Depth + any cloud provider for texturing

Prerequisites

# API key in environment (already in ~/.config/env/secrets.env)
export MESHY_API_KEY="msy_xxx"

Get your API key at: https://www.meshy.ai/settings/api

Quick Start

Test Connection

uv run ~/.claude/skills/meshy/scripts/test_meshy.py --quick

Generate a Model

uv run ~/.claude/skills/meshy/scripts/meshy_text_to_3d.py "a stealth fighter jet, delta wings" \
  --model-type lowpoly --format glb --output ./models

Check Balance

uv run ~/.claude/skills/meshy/scripts/meshy_tasks.py balance

Core Workflows

1. Text-to-3D Generation

Two-stage pipeline: Preview (geometry, ~2 min) then optional Refine (PBR textures, ~5 min).

# Full pipeline (preview + refine)
uv run ~/.claude/skills/meshy/scripts/meshy_text_to_3d.py \
  "a nuclear submarine, teardrop hull, conning tower" \
  --model-type lowpoly --filename submarine

# Preview only (saves credits)
uv run ~/.claude/skills/meshy/scripts/meshy_text_to_3d.py \
  "a red cube, game ready" --skip-refine --filename cube

2. Image-to-3D

# From local file
uv run ~/.claude/skills/meshy/scripts/meshy_image_to_3d.py ./reference.png --filename tank

# From URL
uv run ~/.claude/skills/meshy/scripts/meshy_image_to_3d.py https://example.com/photo.jpg

3. Text-to-Texture

uv run ~/.claude/skills/meshy/scripts/meshy_texture.py \
  https://cdn.meshy.ai/.../model.glb \
  --prompt "Military olive drab paint, worn metal, tactical" --enable-pbr

4. Batch Generation from Manifest

For generating multiple models (e.g., all 11 World War Watcher ordnance types):

# Generate all models from manifest
uv run ~/.claude/skills/meshy/scripts/meshy_batch.py manifest.json --output ./staging/

# Generate specific models only
uv run ~/.claude/skills/meshy/scripts/meshy_batch.py manifest.json --models fighter carrier

# Inspect manifest
uv run ~/.claude/skills/meshy/scripts/meshy_batch.py manifest.json --list
uv run ~/.claude/skills/meshy/scripts/meshy_batch.py manifest.json --dry-run

# Check status of last batch run
uv run ~/.claude/skills/meshy/scripts/meshy_batch.py manifest.json --status

5. Task Management

uv run ~/.claude/skills/meshy/scripts/meshy_tasks.py list                     # recent tasks
uv run ~/.claude/skills/meshy/scripts/meshy_tasks.py get TASK_ID              # task detail
uv run ~/.claude/skills/meshy/scripts/meshy_tasks.py get TASK_ID --watch      # poll until done
uv run ~/.claude/skills/meshy/scripts/meshy_tasks.py download TASK_ID         # download GLB
uv run ~/.claude/skills/meshy/scripts/meshy_tasks.py balance                  # credit balance

Script Reference

meshy_text_to_3d.py

| Flag | Default | Description | |------|---------|-------------| | PROMPT | required | Text description of 3D model | | --negative-prompt | "" | What to avoid | | --model-type | lowpoly | standard / lowpoly / ai_model | | --skip-refine | False | Preview only (saves credits) | | --enable-pbr / --no-pbr | True | PBR textures in refine | | --format | glb | glb / gltf / usdz / fbx | | --output | ./output | Output directory | | --filename | derived | Output filename (no extension) | | --api-key | env | Override MESHY_API_KEY | | --poll-interval | 5 | Seconds between polls | | --timeout | 600 | Max wait seconds | | --quiet / --json | — | Output modes |

meshy_image_to_3d.py

Same flags minus --negative-prompt, --skip-refine, --enable-pbr. Accepts local path (auto base64-encodes) or URL.

meshy_texture.py

| Flag | Default | Description | |------|---------|-------------| | MODEL_URL | required | URL of existing 3D model | | --prompt | required | Texture description | | --negative-prompt | "" | What to avoid | | --art-style | "" | Art style hint | | --enable-pbr / --no-pbr | True | PBR textures |

meshy_tasks.py

Subcommands: list, get, download, balance. All accept --json.

meshy_batch.py

| Flag | Default | Description | |------|---------|-------------| | MANIFEST | required | Path to JSON manifest file | | --models | all | Generate specific model IDs only | | --list | — | List IDs and prompts | | --dry-run | — | Preview without API calls | | --status | — | Check last batch run status | | --skip-refine | False | Override: preview only for all | | --output | manifest | Override output directory |

Batch Manifest Format

{
  "version": 1,
  "defaults": {
    "model_type": "lowpoly",
    "skip_refine": false,
    "format": "glb",
    "enable_pbr": true,
    "output_dir": "./output"
  },
  "models": [
    {
      "id": "fighter",
      "prompt": "a modern stealth fighter jet, delta wings...",
      "negative_prompt": "organic, blurry...",
      "output_name": "fighter.glb"
    }
  ]
}

Per-model fields override defaults. Required per-model: id, prompt.

Credit Costs

| Operation | Credits | |-----------|---------| | Text-to-3D Preview | ~5 | | Text-to-3D Refine | ~10 | | Image-to-3D | ~10 | | Text-to-Texture | ~10 |

DRACO Post-Processing

For web deployment, DRACO-compress GLBs to reduce file size 80-90%:

npx gltf-pipeline -i model.glb -o model-draco.glb -d --draco.compressionLevel 7

World War Watcher's scripts/prepare-models.sh automates this for all staged models.

Troubleshooting

| Issue | Solution | |-------|----------| | 401 Unauthorized | Check MESHY_API_KEY is set and valid | | 429 Rate Limited | Increase --poll-interval, wait between batch models | | Insufficient credits | Check meshy_tasks.py balance, top up at meshy.ai | | Task FAILED | Check task error via meshy_tasks.py get TASK_ID | | Timeout | Increase --timeout (refine can take 10+ min) | | No GLB URL | Task may not be complete, or format unavailable |

Alternative Providers

For full flags, API contracts, and credit costs, see the corresponding reference file:

  • fal.ai Hunyuan3D → references/fal-hunyuan3d.md (credential: FAL_KEY)
  • WaveSpeedAI Rapid → references/wavespeed-rapid.md (credential: WAVESPEED_API_KEY)
  • Trellis 2 → references/trellis2.md (credential: THREEDAI_API_KEY)
  • Local Depth → references/depth-local.md (no credential needed — free, local ONNX inference)

All three accept local file paths (auto base64-encoded) or URLs. Run any script with --help for flags.

GLB Viewer

Museum-quality standalone Three.js viewer for previewing generated .glb models. Open in browser — no server needed.

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