Mobile Game Development
Platform constraints and optimization principles.
1. Platform Considerations
Key Constraints
| Constraint | Strategy | |------------|----------| | Touch input | Large hit areas, gestures | | Battery | Limit CPU/GPU usage | | Thermal | Throttle when hot | | Screen size | Responsive UI | | Interruptions | Pause on background |
2. Touch Input Principles
Touch vs Controller
| Touch | Desktop/Console | |-------|-----------
[Description truncada. Veja o README completo no GitHub.]