← Back to the catalog Reviews Godot navigation implementation for known pitfalls. Triggers AFTER implementation, when code involves NavigationAgent2D, NavigationAgent3D, NavigationRegion2D, NavigationRegion3D, NavigationLink2D, NavigationLink3D, NavigationObstacle2D, NavigationObstacle3D, target_position, TargetPosition, avoidance_enabled, bake_navigation_polygon, navigation_layers, velocity_computed, safe_velocity, is
View on GitHub ↗ Copy repo URL Copy SKILL.md link License: NOASSERTION /plugin marketplace add RandallLiuXin/GodotMaker The exact command may vary by repository. Check the README on GitHub.
For the skill author
Shows your skill is listed on Skillteca, generates a backlink and trackable traffic.
Markdown HTML
[](https://www.skillteca.com.br/skills/navigation-review?utm_source=badge&utm_medium=readme&utm_campaign=badge) Copy snippet Resources to assist in writing various internal communications, adhering to company-preferred formats. Claude should utilize this skill for status reports, leadership updates, newsletters, FAQs, and other internal documents.
DevOps e Infra by anthropics
Monitors a pull request or review cycle until it is ready to merge. This skill is used to track PR comments, reviews, and CI status until all actionable issues are resolved.
DevOps e Infra #ai by thedotmack
Execute a phased implementation plan using subagents. Use when asked to execute, run, or carry out a plan — especially one created by make-plan.
DevOps e Infra #ai by thedotmack
Token-optimized structural code search using tree-sitter AST parsing. Use this instead of reading full files when you need to understand code structure, find functions, or explore a codebase efficiently.
DevOps e Infra #ai by thedotmack
Category alert
One short email with only the new DevOps e Infra skills. 4 minutes of reading, no spam, unsubscribe with one click.
You confirm your email on the first send. No spam. Unsubscribe with one click.
Navigation Review
Post-implementation reviewer for Godot navigation code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After navigation-related code is written or modified. Look for:
Navigation nodes (NavigationAgent2D/3D, NavigationRegion2D/3D, NavigationLink2D/3D, NavigationObstacle2D/3D)
target_position / TargetPosition assignment
avoidance_enabled, velocity_computed, safe_velocity
bake_navigation_polygon(), navigation_layers
`
[Description truncada. Veja o README completo no GitHub.]
Read full description↓
Comments · No comments No comments yet. Be the first.