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particle-effects

Generate master-level particle effects for web projects using Three.js, Canvas 2D, WebGL, or WebGPU. Translates visual intent into precise, production-quality implementations with correct physics, rendering, and the aesthetic judgment of top creative studios (Lusion, Active Theory level). Use when: "particle effect", "particles", "particle system", "floating dots", "background animation", "mouse t

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Atualizado há 6 meses

Ver no GitHub ↗ Licença: MIT

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Particle Effects

Generate particle effects that belong on an Awwwards-winning site, not a CodePen demo.

The gap between amateur and master is not the algorithm — it is the details: color harmony, motion weight, layered depth, and restrained post-processing. This skill encodes the judgment of studios like Lusion and artists like Robert Hodgin (flight404), Inigo Quilez, and Yuri Artiukh directly into the workflow so every output meets a professional bar.

Before writing any code, read `referen

[Description truncada. Veja o README completo no GitHub.]

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