Particles Review
Post-implementation reviewer for Godot particle code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After particle-related code is written or modified. Look for:
- Particle nodes (GPUParticles2D, GPUParticles3D, CPUParticles2D, CPUParticles3D)
- ParticleProcessMaterial or
shader_type particles - Trail configuration (
trail_enabled,use_particle_trails) - Sub-emitter setup (
sub_emitter_mode,sub_emitter_*) - Collision nodes (GPUPa
[Description truncada. Veja o README completo no GitHub.]