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product-delivery

Ship, measure, and learn effectively. Use when planning staged rollouts, setting up metrics hierarchies, running bet retrospectives, or executing GTM launches. Part of the Modern Product Operating Model collection.

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Atualizado há 8 meses

Ver no GitHub ↗ Licença: MIT

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Product Delivery System

"The goal isn't shipping. The goal is learning whether your bet was right."

This skill covers the Delivery System — how we ship, measure, and learn. It runs discovery and delivery in parallel (dual-track), ships with staged rollouts, measures with a clear hierarchy, reflects through retrospectives, and executes GTM with precision.

Part of: Modern Product Operating Model — a collection of composable product skills.

Related skills: product-strategy, product-discovery, product-architecture, ai-native-product, product-leadership

When to Use This Skill

Use this skill when:

  • Planning how to roll out a new feature or product
  • Designing a metrics hierarchy for a bet or product
  • Running bet retrospectives after shipping
  • Executing GTM launches
  • Setting up dual-track development rhythm
  • Deciding when to scale, iterate, or kill a bet

Cadence: Continuous | Owner: Product Trio + GTM Team

The Problem This Solves

Most teams either:

  1. Ship features and never measure impact
  2. Measure vanity metrics that don't connect to outcomes
  3. Do "big bang" launches that create risk
  4. Never officially conclude bets—zombies live forever
  5. Treat GTM as marketing's problem after PM ships

The Delivery System ensures shipping is the beginning of learning, not the end.

Philosophy

Core Beliefs

  1. Discovery and delivery run in parallel — Don't pause discovery to deliver
  2. Staged rollouts are the default — Ship to 10% before 100%
  3. Metrics exist in hierarchy — Leading → Core → Lagging
  4. Every bet gets a retrospective — Explicit scale/iterate/kill decision
  5. GTM is a product responsibility — PM owns adoption, not just availability

What This Framework Rejects

  • Ship and forget (no measurement)
  • Big bang launches (maximum risk)
  • Vanity metrics (activity without outcome)
  • Zombie bets (never concluded, never killed)
  • Throwing features over the wall to marketing

Framework Components

1. Dual-Track Development

The Core Idea: Discovery and delivery happen simultaneously. While one bet is being built, the next bet is being shaped.

Week 1    Week 2    Week 3    Week 4    Week 5    Week 6
─────────────────────────────────────────────────────────
[  Discover Bet B  ][  Shape Bet B  ][  Discover Bet C  ]
         [    Build Bet A    ][   Build Bet B   ]
                    [ Ship A ]        [ Ship B ]

How It Works:

| Track | Activities | Who | |-------|------------|-----| | Discovery Track | Interviews, OST updates, solution exploration, assumption tests | Full trio (PM heavy) | | Delivery Track | Building, testing, shipping, measuring | Full trio (Eng heavy) |

Time Allocation (Example):

| Role | Discovery | Delivery | |------|-----------|----------| | PM | 60% | 40% | | Designer | 50% | 50% | | Tech Lead | 30% | 70% |

Coordination Points:

  • Weekly sync: What's in flight on each track
  • Handoff moment: When a bet moves from "shaped" to "building"
  • Learning moment: When shipped bet results inform discovery

0→1 Mode: Tracks may blur. Everyone does everything. Speed > separation.

Scaling Mode: Clear separation. Dedicated discovery time. Research ops support.

2. Staged Rollout

The Core Idea: Never ship to everyone at once. Start small, learn, expand.

Default Rollout Stages:

| Stage | Audience | Duration | Purpose | |-------|----------|----------|---------| | Stage 0: Internal | Team dogfooding | 1-3 days | Find obvious bugs | | Stage 1: Alpha | 5-10 friendly customers | 1 week | Qualitative feedback | | Stage 2: Beta | 10% of users | 1-2 weeks | Quantitative signal | | Stage 3: GA | 100% of users | Ongoing | Full measurement |

Progression Criteria:

| From | To | Criteria | |------|----|----------| | Internal → Alpha | Ready for external | No P0 bugs, core flow works | | Alpha → Beta | Validated experience | Positive qualitative feedback, no major usability issues | | Beta → GA | Metrics acceptable | Leading metrics trending right, no guardrail breaches |

Feature Flags:

  • Every significant feature ships behind a flag
  • Flags enable instant rollback
  • Flags enable % rollout control
  • Flags are cleaned up after GA (don't accumulate debt)

Rollback Triggers:

  • Guardrail metric breached
  • Error rate > threshold
  • Customer-reported critical issue
  • Leading metrics trending wrong

0→1 Mode: Stages can be compressed. Alpha might be 3 customers for 2 days.

Scaling Mode: Formal stage gates. Release management. Beta programs.

3. Metrics Hierarchy

The Three-Tier Model:

┌─────────────────────────────────────────────────────┐
│                 LAGGING METRICS                     │
│         (Revenue, Retention, NPS)                   │
│         Move slowly, hard to attribute              │
├─────────────────────────────────────────────────────┤
│                  CORE METRICS                       │
│       (Activation, Engagement, Conversion)          │
│       The outcomes your bets target                 │
├─────────────────────────────────────────────────────┤
│                LEADING METRICS                      │
│         (Feature adoption, Task completion)         │
│         Move fast, early signal                     │
└─────────────────────────────────────────────────────┘

Metric Types:

| Type | Definition | Example | Use For | |------|------------|---------|---------| | Leading | Early signal, fast-moving, directly influenced by feature | Feature adoption rate, task completion rate | Weekly decisions, rollout gates | | Core | Primary outcome you're targeting | Activation rate, conversion rate, engagement score | Bet success criteria | | Lagging | Business results, slow-moving, influenced by many factors | Revenue, retention, NPS | Quarterly/annual planning | | Guardrail | Metrics you won't let degrade | Performance, error rate, support tickets | Rollout gates, rollback triggers |

Hierarchy Example (Activation Bet):

Lagging:    Revenue growth (quarterly)
               ↑
Core:       Activation rate (weekly)
               ↑
Leading:    Onboarding completion (daily)
            First value action (daily)
               ↑
Guardrail:  Support tickets (daily)
            Error rate (real-time)

Metric Selection Criteria:

| Criterion | Question | |-----------|----------| | Measurable | Can we actually track this? | | Actionable | Can we influence it with our work? | | Attributable | Can we connect changes to our bet? | | Timely | Will we see signal fast enough to decide? |

Dashboard Design:

  • Leading metrics: Real-time or daily
  • Core metrics: Weekly view with trend
  • Lagging metrics: Monthly/quarterly view
  • Guardrails: Alerting, not just reporting

4. Bet Retrospectives

The Core Idea: Every bet concludes with an explicit decision: Scale, Iterate, or Kill.

Retrospective Format:

BET RETROSPECTIVE: [Name]
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Timebox: [Duration] | Shipped: [Date]

HYPOTHESIS REVIEW
Original: "We believed [X] would result in [Y]"
Result: [ ] Confirmed  [ ] Disproved  [ ] Inconclusive

METRICS REVIEW
| Metric    | Target | Actual | Verdict |
|-----------|--------|--------|---------|
| Primary   | [X]    | [Y]    | ✅ / ❌  |
| Secondary | [X]    | [Y]    | ✅ / ❌  |
| Guardrail | [X]    | [Y]    | ✅ / ❌  |

KEY LEARNINGS
• [Learning 1]
• [Learning 2]
• [Learning 3]

DECISION: [ ] SCALE  [ ] ITERATE  [ ] KILL

NEXT STEPS
• [Action 1]
• [Action 2]
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Decision Framework:

| Outcome | Criteria | Action | |---------|----------|--------| | SCALE | Primary metric hit, no guardrail issues | Expand rollout, invest more | | ITERATE | Signal positive but not at target | Refine and re-test (one more cycle) | | KILL | Hypothesis d

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